Search found 50 matches

by Mark
Wed Nov 08, 2006 4:33 pm
Forum: Unreal 3.2 Support
Topic: this crap is filling up my status screen
Replies: 2
Views: 1498

- Connect the server
- Disable auto_connect
- Remove entire link block

You shouldn't use auto_connect for services anyway.
by Mark
Thu Aug 31, 2006 5:59 pm
Forum: Services
Topic: illegal character in source nick for svsnick?
Replies: 7
Views: 7016

[31/08/06 - 19:58:49] -OperServ- You are now a SuperAdmin [31/08/06 - 19:58:49] -SERVER.tld- *** Global -- from OperServ: Mark is now a Super-Admin [31/08/06 - 19:58:49] -OperServ- The nick ProCon` is now being changed to Xalt500. [31/08/06 - 19:58:49] -SERVER.tld- *** Global -- from OperServ: Mark...
by Mark
Tue Aug 29, 2006 7:21 pm
Forum: Unreal 3.2 Support
Topic: [error] Too broad mask.
Replies: 8
Views: 3100

Adjusting your allow-block to fit your needs might help?
by Mark
Mon Jul 31, 2006 11:19 pm
Forum: Unreal 3.2 Support
Topic: Nickname change
Replies: 8
Views: 2470

For channels, use /mode #chan +N..

Network wide, do as Ron2K suggested.

-edit-
I meant, search the forums. Comes down to the idea mexx3k suggested, indeed.
by Mark
Thu Jul 27, 2006 9:28 am
Forum: Unreal 3.2 Support
Topic: U:lines: Numeric not appearing.
Replies: 6
Views: 2180

My services nor stats server show a numeric. Using Anope for services, and Denora for stats. No idea why, but I know I cannot set them in the config. It probably has some use.. lol
by Mark
Wed Jul 05, 2006 6:57 pm
Forum: Unreal 3.2 Support
Topic: * unrealircd.conf:5: loadmodule src/modules/commands.dll: fa
Replies: 6
Views: 2644

Look at the example.conf! -.-

On Windows it isn't "src/modules/commands.dll", but "modules/commands.dll".
by Mark
Tue May 02, 2006 6:12 pm
Forum: Unreal 3.2 Support
Topic: whois IDDLE
Replies: 3
Views: 1336

Try doing /whois [nickname] [nickname] (the same nickname twice).

Bet theres another way, but I always do it like that.
by Mark
Tue May 02, 2006 3:09 pm
Forum: Unreal 3.2 Support
Topic: connect
Replies: 13
Views: 3643

The +F is a snomask, so you need to do /mode yournick +s +F. This way, you will set the snomask +F.
by Mark
Tue May 02, 2006 1:00 pm
Forum: Unreal 3.2 Support
Topic: connect
Replies: 13
Views: 3643

If I understand correctly, you want to see users connecting on the other server.. If so; /mode yournick +s +F
by Mark
Sun Apr 30, 2006 3:49 pm
Forum: Unreal 3.2 Support
Topic: How can I resolve this
Replies: 7
Views: 2395

Ah sorry. I had a similair error, followed those steps and it helped. Thought it would help in this case too.
by Mark
Sun Apr 30, 2006 3:48 pm
Forum: Unreal 3.2 Support
Topic: Help me ?
Replies: 2
Views: 1160

Set all cloak-keys on all servers to the same values.
by Mark
Sun Apr 30, 2006 9:36 am
Forum: Unreal 3.2 Support
Topic: How can I resolve this
Replies: 7
Views: 2395

http://www.vulnscan.org/UnrealIRCd/faq/#86

Try following the steps there.
by Mark
Sat Apr 22, 2006 1:46 pm
Forum: Services
Topic: Problem with anope 1.7.14.1023
Replies: 2
Views: 2154

Is there any logfile with information?
by Mark
Wed Apr 19, 2006 1:50 pm
Forum: Services
Topic: Anope Services (*nix)
Replies: 14
Views: 8478

Re: Anope is setup, links are made /map shows it is conected

Anope is setup, links are made /map shows it is conected Anope recognises msgs sent to Nickserv Operserv ect ect BUT... there is no responce from Anope at all... I cant work out why but i just dont get any form of reply from Anope after it recives the msgs... Help... Do you get a reply when using /...
by Mark
Mon Apr 17, 2006 7:59 am
Forum: Services
Topic: Services are currently down. HELP please
Replies: 8
Views: 5727

Then do as it says, put your correct services server in set::services-server !