Search found 15 matches

by da127
Fri Jun 09, 2006 7:43 pm
Forum: Unreal 3.2 Support
Topic: Not Getting Remote oper-up notices from linked servers
Replies: 8
Views: 2332

Unreal does not send failed oper attempts to remote servers.
by da127
Sun May 28, 2006 8:12 am
Forum: Unreal 3.2 Support
Topic: case sensitive spamfilter matches regardless of case
Replies: 2
Views: 1230

$@^&%$&@%$^@&!!!!!!!!!!!!

wow
completely fucking backwards....

/me beats self with hammer
by da127
Sat May 13, 2006 11:31 pm
Forum: Unreal 3.2 Support
Topic: case sensitive spamfilter matches regardless of case
Replies: 2
Views: 1230

case sensitive spamfilter matches regardless of case

[18:13:23] -war.bluehell.org- [Spamfilter] [PowerHitter]-006!~Club420@XXXXXXX matches filter '^.+(?i)DCC SEND(?-i) .*$': [PRIVMSG #CLUB420: '** To request a file, type "/msg [PowerHitter]-006 xdcc send #x" **'] [DCC/Router Exploit.] This is an attempt using two spamfilters to stop the DCC ...
by da127
Sat Feb 18, 2006 10:44 am
Forum: Unreal 3.2 Spamfilters
Topic: blocking a web address
Replies: 2
Views: 2983

ugh...

seems this post is needless... it would appear that opers are exempt from triggering spamfilters with block actions (please correct me if im mistaken)
by da127
Sat Feb 18, 2006 10:30 am
Forum: Unreal 3.2 Spamfilters
Topic: blocking a web address
Replies: 2
Views: 2983

blocking a web address

Attempting to block messages containing http://aur-l.somsite.org (ok not really, but the length/formatting is exactly the same) Target: cpnN Action: block This is the first i tried... thought it would be my winner. Unfortunately the messages seemed to pass right through it. Regex: .*aur-l\.somsite\....
by da127
Sat Jan 21, 2006 6:07 am
Forum: Unreal 3.2 Support
Topic: Max SendQ Exceeded when joining large channels
Replies: 8
Views: 4379

mostly yes it is... also /stats G causes opers to exceed max sendq - which is utter crap i got it fixed however, set client sendq to 500000 like you suggested and made a new class (noflood) for use in oper blocks with a sendq of 1000000 and ive put that to the test piggy-backing irc commands that i ...
by da127
Sat Jan 21, 2006 5:54 am
Forum: Unreal 3.2 Support
Topic: Linking issues
Replies: 5
Views: 2268

irc.xitz.net needs: listen 64.235.176.28:9051 { serversonly; }; sakai.xits.net needs: listen 70.33.141.133:9050 { serversonly; }; you can check that the servers are listening on the proper ports with: "netstat -tlan|grep 905." you might also want to take a look at your ircd.log to see if i...
by da127
Sat Jan 21, 2006 5:19 am
Forum: Unreal 3.2 Support
Topic: changeing access
Replies: 7
Views: 2617

anope config (1.7.11,1.7.12 and other versions)

# UnRestrictSAdmin [OPTIONAL] # On many ircd Anope removes the umode of +a from users whom are not # Service Admin in Anope. This mode is NOT used by Anope for any form # of access. Thus this option allows them to keep the mode without having # to be a Service Admin in Anope #UnRestrictSAdmin Uncom...
by da127
Sat Jan 21, 2006 5:06 am
Forum: Unreal 3.2 Support
Topic: Networking architecture
Replies: 7
Views: 2519

A good place to start is zoneedit.com, they'll give you a free account and you can add up to 10 zones before you have to pay them anything (in this case you'll only need 1 zone). Next gather about $35 USD and visit register.com or godaddy.com, register a domain (.com, .net and .org's are usually pre...
by da127
Mon Jan 09, 2006 2:28 am
Forum: Unreal 3.2 Support
Topic: Max SendQ Exceeded when joining large channels
Replies: 8
Views: 4379

The channel has 1200+ users at this time, I've seen it as high as 1600 (to my best recollection). What about the compiled-in MAX_SENDQ at the very end of ./Config? Is that relevant? I believe it defaults to 300000. Some servers on the network were getting errors on rehash for, as stated earlier &quo...
by da127
Sat Jan 07, 2006 4:33 pm
Forum: Unreal 3.2 Support
Topic: Remote include fail: No file.., ./curl gets file w/o problem
Replies: 4
Views: 2261

The problem...

Is that it simply does not work, since I posted this topic I've installed fresh Unreal's with fresh curlinstall scripts and it works fine. I think this is my fix: rm -rf Unreal3.2
by da127
Sat Jan 07, 2006 4:01 pm
Forum: Unreal 3.2 Support
Topic: Max SendQ Exceeded when joining large channels
Replies: 8
Views: 4379

Max SendQ Exceeded when joining large channels

Yes it seems regular users can't join channels with a lot of users because if they do they are forcefully disconnected with "Max SendQ Exceeded" even after changing sendq on all servers to 150599990000 in their respective config files. This is not the first time weve changed the sendq weve...
by da127
Thu Dec 29, 2005 11:51 pm
Forum: Unreal 3.2 Support
Topic: curlinstall.sh on Linux 2.6.8 (Debian 3.0)
Replies: 1
Views: 1339

curlinstall.sh on Linux 2.6.8 (Debian 3.0)

The following problems were encountered with the latest CVS: 1) $ ./curlinstall.sh /bin/sh: ##############################################################: No such file or directory Fix: Moved the trailing #'s down 1 line Don't know why it caused a problem for me but it did. Doesn't bother me too mu...
by da127
Thu Dec 29, 2005 7:06 pm
Forum: Unreal 3.2 Support
Topic: Remote include fail: No file.., ./curl gets file w/o problem
Replies: 4
Views: 2261

OS

FreeBsd 4.11-STABLE is what I installed on, I'm not saying the installer script has any problems I just don't understand why the hell the included file gives me an error on ./unreal start when the curl program in HOME/curl/bin gets the exact same URL without any problem whatsoever.
by da127
Thu Dec 29, 2005 6:25 am
Forum: Unreal 3.2 Support
Topic: Remote include fail: No file.., ./curl gets file w/o problem
Replies: 4
Views: 2261

Remote include fail: No file.., ./curl gets file w/o problem

Alright... Error is "No such file or directory" using curl-compiled version of unrealircd 3.2.3. When running curl (from HOME/curl/bin/curl) with the same URL as that I included I get the expected .conf from the remote server - no errors. Curl and c-ares were installed using curlinstall.sh...