Search found 15 matches
- Fri Jun 09, 2006 7:43 pm
- Forum: Unreal 3.2 Support
- Topic: Not Getting Remote oper-up notices from linked servers
- Replies: 8
- Views: 2334
- Sun May 28, 2006 8:12 am
- Forum: Unreal 3.2 Support
- Topic: case sensitive spamfilter matches regardless of case
- Replies: 2
- Views: 1231
- Sat May 13, 2006 11:31 pm
- Forum: Unreal 3.2 Support
- Topic: case sensitive spamfilter matches regardless of case
- Replies: 2
- Views: 1231
case sensitive spamfilter matches regardless of case
[18:13:23] -war.bluehell.org- [Spamfilter] [PowerHitter]-006!~Club420@XXXXXXX matches filter '^.+(?i)DCC SEND(?-i) .*$': [PRIVMSG #CLUB420: '** To request a file, type "/msg [PowerHitter]-006 xdcc send #x" **'] [DCC/Router Exploit.] This is an attempt using two spamfilters to stop the DCC ...
- Sat Feb 18, 2006 10:44 am
- Forum: Unreal 3.2 Spamfilters
- Topic: blocking a web address
- Replies: 2
- Views: 2991
ugh...
seems this post is needless... it would appear that opers are exempt from triggering spamfilters with block actions (please correct me if im mistaken)
- Sat Feb 18, 2006 10:30 am
- Forum: Unreal 3.2 Spamfilters
- Topic: blocking a web address
- Replies: 2
- Views: 2991
blocking a web address
Attempting to block messages containing http://aur-l.somsite.org (ok not really, but the length/formatting is exactly the same) Target: cpnN Action: block This is the first i tried... thought it would be my winner. Unfortunately the messages seemed to pass right through it. Regex: .*aur-l\.somsite\....
- Sat Jan 21, 2006 6:07 am
- Forum: Unreal 3.2 Support
- Topic: Max SendQ Exceeded when joining large channels
- Replies: 8
- Views: 4384
mostly yes it is... also /stats G causes opers to exceed max sendq - which is utter crap i got it fixed however, set client sendq to 500000 like you suggested and made a new class (noflood) for use in oper blocks with a sendq of 1000000 and ive put that to the test piggy-backing irc commands that i ...
- Sat Jan 21, 2006 5:54 am
- Forum: Unreal 3.2 Support
- Topic: Linking issues
- Replies: 5
- Views: 2276
- Sat Jan 21, 2006 5:19 am
- Forum: Unreal 3.2 Support
- Topic: changeing access
- Replies: 7
- Views: 2626
anope config (1.7.11,1.7.12 and other versions)
# UnRestrictSAdmin [OPTIONAL] # On many ircd Anope removes the umode of +a from users whom are not # Service Admin in Anope. This mode is NOT used by Anope for any form # of access. Thus this option allows them to keep the mode without having # to be a Service Admin in Anope #UnRestrictSAdmin Uncom...
- Sat Jan 21, 2006 5:06 am
- Forum: Unreal 3.2 Support
- Topic: Networking architecture
- Replies: 7
- Views: 2525
A good place to start is zoneedit.com, they'll give you a free account and you can add up to 10 zones before you have to pay them anything (in this case you'll only need 1 zone). Next gather about $35 USD and visit register.com or godaddy.com, register a domain (.com, .net and .org's are usually pre...
- Mon Jan 09, 2006 2:28 am
- Forum: Unreal 3.2 Support
- Topic: Max SendQ Exceeded when joining large channels
- Replies: 8
- Views: 4384
The channel has 1200+ users at this time, I've seen it as high as 1600 (to my best recollection). What about the compiled-in MAX_SENDQ at the very end of ./Config? Is that relevant? I believe it defaults to 300000. Some servers on the network were getting errors on rehash for, as stated earlier &quo...
- Sat Jan 07, 2006 4:33 pm
- Forum: Unreal 3.2 Support
- Topic: Remote include fail: No file.., ./curl gets file w/o problem
- Replies: 4
- Views: 2266
The problem...
Is that it simply does not work, since I posted this topic I've installed fresh Unreal's with fresh curlinstall scripts and it works fine. I think this is my fix: rm -rf Unreal3.2
- Sat Jan 07, 2006 4:01 pm
- Forum: Unreal 3.2 Support
- Topic: Max SendQ Exceeded when joining large channels
- Replies: 8
- Views: 4384
Max SendQ Exceeded when joining large channels
Yes it seems regular users can't join channels with a lot of users because if they do they are forcefully disconnected with "Max SendQ Exceeded" even after changing sendq on all servers to 150599990000 in their respective config files. This is not the first time weve changed the sendq weve...
- Thu Dec 29, 2005 11:51 pm
- Forum: Unreal 3.2 Support
- Topic: curlinstall.sh on Linux 2.6.8 (Debian 3.0)
- Replies: 1
- Views: 1339
curlinstall.sh on Linux 2.6.8 (Debian 3.0)
The following problems were encountered with the latest CVS: 1) $ ./curlinstall.sh /bin/sh: ##############################################################: No such file or directory Fix: Moved the trailing #'s down 1 line Don't know why it caused a problem for me but it did. Doesn't bother me too mu...
- Thu Dec 29, 2005 7:06 pm
- Forum: Unreal 3.2 Support
- Topic: Remote include fail: No file.., ./curl gets file w/o problem
- Replies: 4
- Views: 2266
OS
FreeBsd 4.11-STABLE is what I installed on, I'm not saying the installer script has any problems I just don't understand why the hell the included file gives me an error on ./unreal start when the curl program in HOME/curl/bin gets the exact same URL without any problem whatsoever.
- Thu Dec 29, 2005 6:25 am
- Forum: Unreal 3.2 Support
- Topic: Remote include fail: No file.., ./curl gets file w/o problem
- Replies: 4
- Views: 2266
Remote include fail: No file.., ./curl gets file w/o problem
Alright... Error is "No such file or directory" using curl-compiled version of unrealircd 3.2.3. When running curl (from HOME/curl/bin/curl) with the same URL as that I included I get the expected .conf from the remote server - no errors. Curl and c-ares were installed using curlinstall.sh...