Search found 7 matches

by ybart
Thu Jan 05, 2006 1:11 am
Forum: Unreal 3.2 Support
Topic: Mac OS X Installation
Replies: 12
Views: 6003

Here is the buggy code (configure:348) :

Code: Select all

expr "x--with-permissions=0600" : 'x[^=]*=\(.*\)'
I don't really understand why expr removes the leading 0 on my machine (can we work around that ?).

I don't know where to find next.

Time to sleep.
Bye :D
by ybart
Wed Jan 04, 2006 10:11 pm
Forum: Unreal 3.2 Support
Topic: Mac OS X Installation
Replies: 12
Views: 6003

That precisely that, really strange, but dealing with shell is painful for me. But I will still try to investigate. I think the error is not in
cat >>confdefs.h...

May be in sed or around there :?
by ybart
Wed Jan 04, 2006 9:55 pm
Forum: Unreal 3.2 Support
Topic: Mac OS X Installation
Replies: 12
Views: 6003


#include <sys/file.h>

int main() {
chmod("chmod.test", 600);
}

That code gives me the bad thing...


int main() {
chmod("chmod.test", 0600);
}


And this one is right :D

So I understand, whether I set 600 or 0600, I always get
#define DEFAULT_PERMISSION 600

Maybe we should use S_IRUSR ...
by ybart
Wed Jan 04, 2006 9:16 pm
Forum: Unreal 3.2 Support
Topic: Mac OS X Installation
Replies: 12
Views: 6003

Unfortunately, I really done the make clean and the make correctly.

However, thanks for information about code. I also heavily believe that is not endian problem, but that was the only thing which cames in mind.

However, I will try to investigate this (adding some printf).

I believe is not at ...
by ybart
Wed Jan 04, 2006 8:24 pm
Forum: Unreal 3.2 Support
Topic: Mac OS X Installation
Replies: 12
Views: 6003

That was not that. Might it be an endian problem since I am on PowerPC platform ?

./configure --with-showlistmodes --enable-ssl --enable-ziplinks --enable-inet6 --enable-prefixaq --with-listen=5 --with-dpath=/Users/yvanbarthelemy/Unreal3.2 --with-spath=/Users/yvanbarthelemy/Unreal3.2/src/ircd ...
by ybart
Wed Jan 04, 2006 8:01 pm
Forum: Unreal 3.2 Support
Topic: Mac OS X Installation
Replies: 12
Views: 6003

Thanks, I will try that !
by ybart
Wed Jan 04, 2006 7:53 pm
Forum: Unreal 3.2 Support
Topic: Mac OS X Installation
Replies: 12
Views: 6003

Mac OS X Installation

I had installed Unrealircd for a Mac OS X box. I had to modify manually Makefile and add -lindl in LDFLAGS.

Then I copied example.conf and renamed it unrealircd.conf as required.

When I tried to launch unreal (unreal start). I got that
* Loading IRCd configuration ..
[error] Couldn't open ...