Search found 5 matches

by ZeepySea
Fri May 23, 2008 1:56 am
Forum: Unreal 3.2 Support
Topic: Protocols
Replies: 3
Views: 1655

Re: Protocols

Yes it's ulined and that worked.

Thank you
by ZeepySea
Thu May 22, 2008 1:38 am
Forum: Unreal 3.2 Support
Topic: Protocols
Replies: 3
Views: 1655

Protocols

I have looked thru the server protocol info in doc/technical

I can not find the way to set +o or anything for someone in a channel.

I have tried source mode target modes setting it like Channel MODE Targetuser +o didn't work. I have tried user mode targetuser channel +o didn't work either.

So can ...
by ZeepySea
Wed Mar 26, 2008 12:42 am
Forum: Services
Topic: Anope Alaises
Replies: 2
Views: 3456

Re: Anope Alaises

I have the same problem with this as well.

I have tried to move the actual aliases in the anope.conf and aliases.conf file to inside unrealircd.conf and still no go.

I use /cs /ns or any of them and it doesn't work.

Is there any way I can find out why these won't work? I can use /msg chanserv or ...
by ZeepySea
Tue Jan 17, 2006 5:45 am
Forum: Unreal 3.2 Support
Topic: alias help
Replies: 2
Views: 1405

nvm. i figured it out. wasn't thinking there for a moment

alias hs {
format "^!vhost" {
target bot;
type normal;
parameters "%1-";
};
format "^[^!vhost]" {
target hostserv;
type services;
parameters "%1-";
};
};
by ZeepySea
Tue Jan 17, 2006 5:27 am
Forum: Unreal 3.2 Support
Topic: alias help
Replies: 2
Views: 1405

alias help

ok I made a bot that will respond to request and everything. Now I need to adjust the alias so it will msg the bot when certain params exist...
So if they type in /hs !vhost new.host it will set it for them.
Is this corect coding?

alias hs {
if ($% != !vhost) {
target hostserv; type services ...