Thanks for all of the feedback.
Crow:
I understand the privacy issue that you pointed out, but I don't think that it will apply in my situation. I'm using Unreal on a system at work for my group, which has less than 20 people in it, and we'll be using it for only work related information sharing ...
Search found 4 matches
- Thu Jan 26, 2006 7:17 pm
- Forum: Unreal 3.2 Support
- Topic: Channel's Chat History - Is It Possible?
- Replies: 9
- Views: 7515
- Mon Jan 23, 2006 10:49 pm
- Forum: Unreal 3.2 Support
- Topic: Channel's Chat History - Is It Possible?
- Replies: 9
- Views: 7515
Channel's Chat History - Is It Possible?
Does anyone know of a way to configure a persistent channel in a way that would allow a user to join the channel and be able to view a history of the chats that have been taking place prior to that user joining the channel? It's a feature that would allow a user to join a channel and get an ...
- Thu Jan 19, 2006 7:46 pm
- Forum: Unreal 3.2 Support
- Topic: Clients Connection Problem
- Replies: 3
- Views: 2034
Feeling stupid now. :D
I'm still fairly new to Linux and didn't realize that FC4 automatically installed and enabled a firewall. Bad assumption on my part. Once I disabled it, everything worked. Sorry about bothering everyone. Now I'm off to go bang my head against a wall for a few minutes. :) I ...
I'm still fairly new to Linux and didn't realize that FC4 automatically installed and enabled a firewall. Bad assumption on my part. Once I disabled it, everything worked. Sorry about bothering everyone. Now I'm off to go bang my head against a wall for a few minutes. :) I ...
- Thu Jan 19, 2006 4:59 pm
- Forum: Unreal 3.2 Support
- Topic: Clients Connection Problem
- Replies: 3
- Views: 2034
Clients Connection Problem
I've got Unreal installed on a FC4 system. (I have not run any updates on the system, which is a test system and has no internet connection.) Unless FC4 by default installs a firewall, there is no firewall. At the moment, the system running the unrealircd is the only system that can connect, but it ...