Search found 4 matches

by dasgar
Thu Jan 26, 2006 7:17 pm
Forum: Unreal 3.2 Support
Topic: Channel's Chat History - Is It Possible?
Replies: 9
Views: 7515

Thanks for all of the feedback.

Crow:
I understand the privacy issue that you pointed out, but I don't think that it will apply in my situation. I'm using Unreal on a system at work for my group, which has less than 20 people in it, and we'll be using it for only work related information sharing ...
by dasgar
Mon Jan 23, 2006 10:49 pm
Forum: Unreal 3.2 Support
Topic: Channel's Chat History - Is It Possible?
Replies: 9
Views: 7515

Channel's Chat History - Is It Possible?

Does anyone know of a way to configure a persistent channel in a way that would allow a user to join the channel and be able to view a history of the chats that have been taking place prior to that user joining the channel? It's a feature that would allow a user to join a channel and get an ...
by dasgar
Thu Jan 19, 2006 7:46 pm
Forum: Unreal 3.2 Support
Topic: Clients Connection Problem
Replies: 3
Views: 2034

Feeling stupid now. :D

I'm still fairly new to Linux and didn't realize that FC4 automatically installed and enabled a firewall. Bad assumption on my part. Once I disabled it, everything worked. Sorry about bothering everyone. Now I'm off to go bang my head against a wall for a few minutes. :) I ...
by dasgar
Thu Jan 19, 2006 4:59 pm
Forum: Unreal 3.2 Support
Topic: Clients Connection Problem
Replies: 3
Views: 2034

Clients Connection Problem

I've got Unreal installed on a FC4 system. (I have not run any updates on the system, which is a test system and has no internet connection.) Unless FC4 by default installs a firewall, there is no firewall. At the moment, the system running the unrealircd is the only system that can connect, but it ...