It doesn't seem to matter how I compile UnrealIRCd or what options I use to compile it or what version I compile, seems that as soon as I oper up I start getting 'Broken pipe' errors.
I've tried to use the forum search but since it appears to be such an outdated phpBB the search function return no ...
Search found 3 matches
- Sat Feb 04, 2006 4:59 am
- Forum: Unreal 3.2 Support
- Topic: Broken pipe
- Replies: 1
- Views: 2029
- Sat Feb 04, 2006 3:02 am
- Forum: Unreal 3.2 Support
- Topic: compile on OS X
- Replies: 8
- Views: 4820
- Sat Feb 04, 2006 12:32 am
- Forum: Unreal 3.2 Support
- Topic: Mac OS X Installation
- Replies: 12
- Views: 5990
Re: Mac OS X Installation
I had installed Unrealircd for a Mac OS X box. I had to modify manually Makefile and add -lindl in LDFLAGS.
Then I copied example.conf and renamed it unrealircd.conf as required.
When I tried to launch unreal (unreal start). I got that
* Loading IRCd configuration ..
[error] Couldn't open ...
Then I copied example.conf and renamed it unrealircd.conf as required.
When I tried to launch unreal (unreal start). I got that
* Loading IRCd configuration ..
[error] Couldn't open ...