Search found 52 matches

by DragonRyder
Sat Nov 17, 2018 7:55 am
Forum: Modules (3rd party)
Topic: [REQ] M_uline
Replies: 9
Views: 1700

Re: [REQ] M_uline

I'm with Cayne on this. I used to use the m_uline module myself, so can anyone who has the skills update this module, please.
by DragonRyder
Mon May 02, 2011 4:23 pm
Forum: Unreal 3.2 Spamfilters
Topic: http://topstuff.8m.com
Replies: 11
Views: 5647

Re:

hede1f20111 wrote:I like this video. Thanks for share. :)
what video? this delt with spamfilters and reporting of a crime
by DragonRyder
Mon Apr 25, 2011 2:18 am
Forum: Unreal 3.2 Spamfilters
Topic: Need help Correcting Spamfilter
Replies: 3
Views: 3297

Re: Need help Correcting Spamfilter

ok even with reading - i still am unsure if i am setting the two lines right:

Code: Select all

.\.IRCvision_Script.+html
.\.bann3d\.webng\.(com|net|org|info|de|tk|eu|uk|it)/psyBNC2.0.2.zip
by DragonRyder
Sun Apr 24, 2011 4:04 pm
Forum: Unreal 3.2 Spamfilters
Topic: Need help Correcting Spamfilter
Replies: 3
Views: 3297

Re: Need help Correcting Spamfilter

so instead of this:

Code: Select all

//spamfilter add cpnNPqdat block 0 Spam/Advertising *.zzl.(com|net|org|info|de|tk|eu|uk|it)*
i would do this:

Code: Select all

//spamfilter add cpnNPqdat block 0 Spam/Advertising .\.zzl\.(com|net|org|info|de|tk|eu|uk|it)
Or after reading everything am i still wrong?
by DragonRyder
Sun Apr 24, 2011 3:33 pm
Forum: Unreal 3.2 Spamfilters
Topic: Need help Creating A Spamfilter
Replies: 5
Views: 2664

Re: Need help Creating A Spamfilter

that part is true katsklaw, thing is thats not the only bots that come here doing the spam thing. but using the information given we was able to come up witht heproper regex to handle the spam. I thank all of you for your assistance.
by DragonRyder
Fri Apr 22, 2011 2:26 pm
Forum: Unreal 3.2 Spamfilters
Topic: Need help Creating A Spamfilter
Replies: 5
Views: 2664

Re: Need help Creating A Spamfilter

1: walk53588 and ddos16980 are botnet bots (of the DDoS variety) 2: my networks name is XeroMem 3: all those characters are the spam we get from them: #@%#@%#$%#$^#$^#$%##$$@#@%#@%#$%#$^#$^#$%##$$@#@%#@%#$%#$^#$^#$%##$$@#@%#@%#$%#$^#$^#$%##$$@#@%#@%#$%#$^#$^#$%##$$@#@%#@%#$%#$^#$^#$%##$$@#@%#@%#$%#$...
by DragonRyder
Fri Apr 22, 2011 4:44 am
Forum: Unreal 3.2 Spamfilters
Topic: Need help Creating A Spamfilter
Replies: 5
Views: 2664

Need help Creating A Spamfilter

With color codes in it: [7:26pm] 14(10Notice Sent14) 12From15:10 walk53588 12On15:10 XeroMem 12Msg15:03 #@%#@%#$%#$^#$^#$%##$$@#@%#@%#$%#$^#$^#$%##$$@#@%#@%#$%#$^#$^#$%##$$@#@%#@%#$%#$^#$^#$%##$$@#@%#@%#$%#$^#$^#$%##$$@#@%#@%#$%#$^#$^#$%##$$@#@%#@%#$%#$^#$^#$%##$$@#@%#@%#$%#$^#$^#$%##$$@#@%#@%#$%#$^...
by DragonRyder
Fri Apr 22, 2011 4:40 am
Forum: Unreal 3.2 Spamfilters
Topic: Need help Correcting Spamfilter
Replies: 3
Views: 3297

Need help Correcting Spamfilter

I have this set -----Spam/Advertising SPAMFILTERS----- //spamfilter add cpnNPqdat block 0 Spam/Advertising *.altervista.(com|net|org|info|de|tk|eu|uk|it)* //spamfilter add cpnNPqdat block 0 Spam/Advertising *GetItN0w.(com|net|org|info|de|tk|eu|uk|it)* //spamfilter add cpnNPqdat block 0 Spam/Advertis...
by DragonRyder
Sat Mar 26, 2011 1:09 pm
Forum: Unreal 3.2 Spamfilters
Topic: Spamfilter for irc......com/info/org ....
Replies: 10
Views: 11564

Re: Spamfilter for irc......com/info/org ....

i noticed earlier in this post about the irc spamfilter, so i wondered if i did this would it work? //spamfilter add cpnNPqdat block 0 Network/Spam_Advertising *irc.101-freedom.(com|net|org|info|de|tk|eu|uk)* if i need to place it a different way can someone please show me how i should set it. thanks
by DragonRyder
Wed Jan 28, 2009 8:31 am
Forum: Unreal 3.2 Support
Topic: snotice
Replies: 5
Views: 1736

Re: snotice

alias snoticeprint { if ($window(@SNoticeView) == $null) { window -aebg2 @SNoticeView | .timer 1 0 window -abg2ek0 @SNoticeView } echo -t @SNoticeView $1- write $+($logdir,SNoticeView,$date(mm-dd-yyyy),.log) $strip($1-) } on ^*:SNOTICE:*: { haltdef | snoticeprint 02(12SNotice On $network $+ 02) 12 ...
by DragonRyder
Mon Jan 26, 2009 5:21 pm
Forum: Unreal 3.2 Support
Topic: snotice
Replies: 5
Views: 1736

Re: snotice

on ^*:SNOTICE:*: { haltdef | echo -at * Snotice *** $1- } to improve upon your little thing, secondly the reason i ask if there is a list - i have intentions of redirecting certain Snotices into their own windows. irc admin online - its own window clients joining and exiting - its own window server...
by DragonRyder
Mon Jan 26, 2009 6:40 am
Forum: Unreal 3.2 Support
Topic: How to colour my server's Unreal when we logged in ?
Replies: 5
Views: 1044

Re: How to colour my server's Unreal when we logged in ?

if your using mIRC -- go to Tools > Options > Mouse on the right hand side you will see a box that says Status: with a box next to it. enter this: /lusers | /map2 and click OK now go to Tools > Scripts Editor... the mIRC Scripts Editor box will popup click File > New enter this mIRC script into it: ...
by DragonRyder
Mon Jan 26, 2009 4:02 am
Forum: Unreal 3.2 Support
Topic: snotice
Replies: 5
Views: 1736

snotice

Hi, I have a question. Is there a list of all snotices sent by the unrealircd server listed anywhere? I am a Network owner and an avid mIRC scripter. I am trying to get every snotice sent by the Unreal3.2.7 added into an IRC Admin script i am currently writing. Any help with this is greatly apprecia...
by DragonRyder
Mon Jan 19, 2009 1:01 am
Forum: Unreal 3.2 Support
Topic: stats flags
Replies: 0
Views: 1546

stats flags

/stats Z I need help, it deals with /stats Z. in my debug window i see this: raw 249 Ryu :Total: ww 752000 ch 62117 cl 347129 co 0 db 3027532 what do the letters: ww ch cl co db mean? i believe the numbers after the letters are bytes, is that correct? and i ask cause i am writing a script to show t...
by DragonRyder
Sun Jan 20, 2008 6:28 am
Forum: News and Releases
Topic: Syzop reactivated, back as Unreal3* maintainer
Replies: 8
Views: 15227

Re: Syzop reactivated, back as Unreal3* maintainer

glad you are back - sorry for such a late response to you being back - but been busy running several networks.

have fun as always