Search found 52 matches
- Sat Nov 17, 2018 7:55 am
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [REQ] M_uline
- Replies: 9
- Views: 15123
Re: [REQ] M_uline
I'm with Cayne on this. I used to use the m_uline module myself, so can anyone who has the skills update this module, please.
- Mon May 02, 2011 4:23 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: http://topstuff.8m.com
- Replies: 11
- Views: 34074
Re:
what video? this delt with spamfilters and reporting of a crimehede1f20111 wrote:I like this video. Thanks for share.
- Mon Apr 25, 2011 2:18 am
- Forum: Unreal 3.2 Spamfilters
- Topic: Need help Correcting Spamfilter
- Replies: 3
- Views: 12736
Re: Need help Correcting Spamfilter
ok even with reading - i still am unsure if i am setting the two lines right:
Code: Select all
.\.IRCvision_Script.+html
.\.bann3d\.webng\.(com|net|org|info|de|tk|eu|uk|it)/psyBNC2.0.2.zip
- Sun Apr 24, 2011 4:04 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Need help Correcting Spamfilter
- Replies: 3
- Views: 12736
Re: Need help Correcting Spamfilter
so instead of this:
i would do this:
Or after reading everything am i still wrong?
Code: Select all
//spamfilter add cpnNPqdat block 0 Spam/Advertising *.zzl.(com|net|org|info|de|tk|eu|uk|it)*
Code: Select all
//spamfilter add cpnNPqdat block 0 Spam/Advertising .\.zzl\.(com|net|org|info|de|tk|eu|uk|it)
- Sun Apr 24, 2011 3:33 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Need help Creating A Spamfilter
- Replies: 5
- Views: 13001
Re: Need help Creating A Spamfilter
that part is true katsklaw, thing is thats not the only bots that come here doing the spam thing. but using the information given we was able to come up witht heproper regex to handle the spam. I thank all of you for your assistance.
- Fri Apr 22, 2011 2:26 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Need help Creating A Spamfilter
- Replies: 5
- Views: 13001
Re: Need help Creating A Spamfilter
1: walk53588 and ddos16980 are botnet bots (of the DDoS variety) 2: my networks name is XeroMem 3: all those characters are the spam we get from them: #@%#@%#$%#$^#$^#$%##$$@#@%#@%#$%#$^#$^#$%##$$@#@%#@%#$%#$^#$^#$%##$$@#@%#@%#$%#$^#$^#$%##$$@#@%#@%#$%#$^#$^#$%##$$@#@%#@%#$%#$^#$^#$%##$$@#@%#@%#$%#$...
- Fri Apr 22, 2011 4:44 am
- Forum: Unreal 3.2 Spamfilters
- Topic: Need help Creating A Spamfilter
- Replies: 5
- Views: 13001
Need help Creating A Spamfilter
With color codes in it: [7:26pm] 14(10Notice Sent14) 12From15:10 walk53588 12On15:10 XeroMem 12Msg15:03 #@%#@%#$%#$^#$^#$%##$$@#@%#@%#$%#$^#$^#$%##$$@#@%#@%#$%#$^#$^#$%##$$@#@%#@%#$%#$^#$^#$%##$$@#@%#@%#$%#$^#$^#$%##$$@#@%#@%#$%#$^#$^#$%##$$@#@%#@%#$%#$^#$^#$%##$$@#@%#@%#$%#$^#$^#$%##$$@#@%#@%#$%#$^...
- Fri Apr 22, 2011 4:40 am
- Forum: Unreal 3.2 Spamfilters
- Topic: Need help Correcting Spamfilter
- Replies: 3
- Views: 12736
Need help Correcting Spamfilter
I have this set -----Spam/Advertising SPAMFILTERS----- //spamfilter add cpnNPqdat block 0 Spam/Advertising *.altervista.(com|net|org|info|de|tk|eu|uk|it)* //spamfilter add cpnNPqdat block 0 Spam/Advertising *GetItN0w.(com|net|org|info|de|tk|eu|uk|it)* //spamfilter add cpnNPqdat block 0 Spam/Advertis...
- Sat Mar 26, 2011 1:09 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Spamfilter for irc......com/info/org ....
- Replies: 10
- Views: 25772
Re: Spamfilter for irc......com/info/org ....
i noticed earlier in this post about the irc spamfilter, so i wondered if i did this would it work? //spamfilter add cpnNPqdat block 0 Network/Spam_Advertising *irc.101-freedom.(com|net|org|info|de|tk|eu|uk)* if i need to place it a different way can someone please show me how i should set it. thanks
- Wed Jan 28, 2009 8:31 am
- Forum: Unreal 3.2 Support
- Topic: snotice
- Replies: 5
- Views: 3357
Re: snotice
alias snoticeprint { if ($window(@SNoticeView) == $null) { window -aebg2 @SNoticeView | .timer 1 0 window -abg2ek0 @SNoticeView } echo -t @SNoticeView $1- write $+($logdir,SNoticeView,$date(mm-dd-yyyy),.log) $strip($1-) } on ^*:SNOTICE:*: { haltdef | snoticeprint 02(12SNotice On $network $+ 02) 12 ...
- Mon Jan 26, 2009 5:21 pm
- Forum: Unreal 3.2 Support
- Topic: snotice
- Replies: 5
- Views: 3357
Re: snotice
on ^*:SNOTICE:*: { haltdef | echo -at * Snotice *** $1- } to improve upon your little thing, secondly the reason i ask if there is a list - i have intentions of redirecting certain Snotices into their own windows. irc admin online - its own window clients joining and exiting - its own window server...
- Mon Jan 26, 2009 6:40 am
- Forum: Unreal 3.2 Support
- Topic: How to colour my server's Unreal when we logged in ?
- Replies: 5
- Views: 2232
Re: How to colour my server's Unreal when we logged in ?
if your using mIRC -- go to Tools > Options > Mouse on the right hand side you will see a box that says Status: with a box next to it. enter this: /lusers | /map2 and click OK now go to Tools > Scripts Editor... the mIRC Scripts Editor box will popup click File > New enter this mIRC script into it: ...
- Mon Jan 26, 2009 4:02 am
- Forum: Unreal 3.2 Support
- Topic: snotice
- Replies: 5
- Views: 3357
snotice
Hi, I have a question. Is there a list of all snotices sent by the unrealircd server listed anywhere? I am a Network owner and an avid mIRC scripter. I am trying to get every snotice sent by the Unreal3.2.7 added into an IRC Admin script i am currently writing. Any help with this is greatly apprecia...
- Mon Jan 19, 2009 1:01 am
- Forum: Unreal 3.2 Support
- Topic: stats flags
- Replies: 0
- Views: 2241
stats flags
/stats Z I need help, it deals with /stats Z. in my debug window i see this: raw 249 Ryu :Total: ww 752000 ch 62117 cl 347129 co 0 db 3027532 what do the letters: ww ch cl co db mean? i believe the numbers after the letters are bytes, is that correct? and i ask cause i am writing a script to show t...
- Sun Jan 20, 2008 6:28 am
- Forum: News and Releases
- Topic: Syzop reactivated, back as Unreal3* maintainer
- Replies: 8
- Views: 18490
Re: Syzop reactivated, back as Unreal3* maintainer
glad you are back - sorry for such a late response to you being back - but been busy running several networks.
have fun as always
have fun as always