Search found 8 matches

by Ithron
Sun Sep 30, 2007 4:59 pm
Forum: Unreal 3.2 Support
Topic: List Users on given Port
Replies: 1
Views: 1493

List Users on given Port

Hi,
How can I list all the Users that are connected e.g. on Port 6664?
I tried /who +P 6664, but it doent work, is there any Command wich does what I want?
I hope you understood me :-)
thx, Ithron
by Ithron
Sat Feb 10, 2007 12:36 pm
Forum: Unreal 3.2 Support
Topic: IP from disconnected user
Replies: 7
Views: 3231

Mh, it seems that you didn't understand me...
the log-line was just an example for Grunt that i can't see the IP's in the log-files.
My question was, how to get information about an user only knowing the IP...
Ithron
by Ithron
Fri Feb 09, 2007 5:35 pm
Forum: Unreal 3.2 Support
Topic: IP from disconnected user
Replies: 7
Views: 3231

Hitman: I want it to identify a website spammer. i am sure that he was connected with the same IP on IRC and on HTTP and i logged the IP from HTTP... I don't think that this helps you more ;) Grunt: In ircd.log file, i see only the hosts, not the IP's, eg: [Thu Feb 8 15:52:43 2007] - Connect - NICK!...
by Ithron
Fri Feb 09, 2007 12:02 pm
Forum: Unreal 3.2 Support
Topic: IP from disconnected user
Replies: 7
Views: 3231

IP from disconnected user

Hi,
How can I get information (nick, host...) about an disconnected user if I only know the IP? (such as the whowas cmd).
thx, Ithron
by Ithron
Mon Mar 06, 2006 8:23 pm
Forum: Unreal 3.2 Support
Topic: Linked Servers (/NAMES reply)
Replies: 1
Views: 1045

I think that the tow servers have both the same buffer and the chan-users a stored in a structure named "chptr->members" (

Code: Select all

for (cm = chptr->members; cm; cm = cm->next) ...
requesting the list from other servers would take a time if there a lot of users on your server.
by Ithron
Mon Mar 06, 2006 8:06 pm
Forum: Unreal 3.2 Support
Topic: oper::class
Replies: 4
Views: 1816

ok, i understand now for what it is, thx
i did what i wanted with the oper::from::userhost now.
mfg Ithron
by Ithron
Mon Mar 06, 2006 7:14 pm
Forum: Unreal 3.2 Support
Topic: oper::class
Replies: 4
Views: 1816

thx for the fast reply, but look in the doc: About matching The access control works like this: ip matches OR host matches, so "hostname *@*"; and "ip *@1.2.3.4" will mean it will always match. Also the allow blocks are read upside down, so you need specific host/ip allow blocks ...
by Ithron
Mon Mar 06, 2006 6:59 pm
Forum: Unreal 3.2 Support
Topic: oper::class
Replies: 4
Views: 1816

oper::class

Hi On my IRC-Server, I wanted to restrict an oper block to a special class, so I used the class item. but also users who aren't in this class (what i can see when tehy are connecting) can oper them with this oper-block. for this special class, i created an allow block with "ip *@192.168.0.*;&qu...