Search found 10 matches

by Klint
Sun Mar 26, 2006 1:04 am
Forum: General chat
Topic: Created a Anti Bottler / ircopen, Xdcc Catcher script
Replies: 2
Views: 4216

Created a Anti Bottler / ircopen, Xdcc Catcher script

This has been tested on Eggdrop 1.6 network was running NeoStats I just finished it ---- ########################################################### ########################################################### ########################################################### ##Just this works with ConnectS...
by Klint
Tue Mar 21, 2006 1:57 am
Forum: Unreal 3.2 Support
Topic: Show all users connecting in a channel.
Replies: 8
Views: 3071

NeoStats Did the trick Thanks so much! I had to Neostats load Connectserv it was uncommented in the config but I never restarted neostats thansk again!
by Klint
Mon Mar 20, 2006 10:06 pm
Forum: Unreal 3.2 Support
Topic: Show all users connecting in a channel.
Replies: 8
Views: 3071

Alright lets start over
When a user connects to ANY of my servers on my network I a message to be displayed in a channel with who is connecting and what server.
by Klint
Mon Mar 20, 2006 6:45 am
Forum: Unreal 3.2 Support
Topic: Show all users connecting in a channel.
Replies: 8
Views: 3071

1

I am wanting to see when users connect to my network in the channel. I already had /msg operserv set logchan on enabled. Thanks though
by Klint
Mon Mar 20, 2006 6:16 am
Forum: Unreal 3.2 Support
Topic: Show all users connecting in a channel.
Replies: 8
Views: 3071

Show all users connecting in a channel.

I have a channel setup on my network where it displays all my NeoStats, and Operserv shows anytime a user uses it. But I want to see when users are connecting. I am running Anope, Unreal3.2.4 and NeoStats. Please let me know. Thanks!!!!
by Klint
Sun Mar 19, 2006 3:40 am
Forum: Unreal 3.2 Support
Topic: ** /links disabled
Replies: 1
Views: 1120

** /links disabled

Unreal3.2.3. SpongeBob.NoDramaIRC.net FiXeOoZE3 [*=2306] - CMDS=KNOCK,MAP,DCCALLOW,USERIP SAFELIST HCN MAXCHANNELS=15 CHANLIMIT=#:15 MAXLIST=b:60,e:60,I:60 NICKLEN=30 CHANNELLEN=32 TOPICLEN=307 KICKLEN=307 AWAYLEN=307 MAXTARGETS=20 WALLCHOPS are supported by this server WATCH=128 SILENCE=15 MODES=12...
by Klint
Sat Mar 18, 2006 11:45 pm
Forum: Unreal 3.2 Support
Topic: *** /links has been disabled
Replies: 1
Views: 1088

*** /links has been disabled

I noticed this on another persons network.
*** /links has been disabled
I would like to do the same on mine. I understand that this is a false sence of security but I would like to do it anyways.
Please let me know....

Thanks!!
by Klint
Fri Mar 17, 2006 5:48 pm
Forum: Unreal 3.2 Support
Topic: Roll Over HUBs?
Replies: 3
Views: 1564

Can you give me an example of your ircd.conf?
by Klint
Fri Mar 17, 2006 5:15 pm
Forum: Unreal 3.2 Support
Topic: deny link block
Replies: 7
Views: 3392

I usually do all the configuration on the leafs, not the hubs. That way it simplifies things. You don't have to have all that ?? stuff. You just do: deny link { mask "hub2.blah.com"; rule "connected(hub1.blah.com)"; type auto; }; So if HUB1.blah.com goes down and I want it to co...
by Klint
Fri Mar 17, 2006 4:30 pm
Forum: Unreal 3.2 Support
Topic: Roll Over HUBs?
Replies: 3
Views: 1564

Roll Over HUBs?

How do I make it where if one of my hups drop the Leafs roll over to the next? Thanks...