Search found 10 matches
- Sun Mar 26, 2006 1:04 am
- Forum: General chat
- Topic: Created a Anti Bottler / ircopen, Xdcc Catcher script
- Replies: 2
- Views: 4216
Created a Anti Bottler / ircopen, Xdcc Catcher script
This has been tested on Eggdrop 1.6 network was running NeoStats I just finished it ---- ########################################################### ########################################################### ########################################################### ##Just this works with ConnectS...
- Tue Mar 21, 2006 1:57 am
- Forum: Unreal 3.2 Support
- Topic: Show all users connecting in a channel.
- Replies: 8
- Views: 3071
- Mon Mar 20, 2006 10:06 pm
- Forum: Unreal 3.2 Support
- Topic: Show all users connecting in a channel.
- Replies: 8
- Views: 3071
- Mon Mar 20, 2006 6:45 am
- Forum: Unreal 3.2 Support
- Topic: Show all users connecting in a channel.
- Replies: 8
- Views: 3071
1
I am wanting to see when users connect to my network in the channel. I already had /msg operserv set logchan on enabled. Thanks though
- Mon Mar 20, 2006 6:16 am
- Forum: Unreal 3.2 Support
- Topic: Show all users connecting in a channel.
- Replies: 8
- Views: 3071
Show all users connecting in a channel.
I have a channel setup on my network where it displays all my NeoStats, and Operserv shows anytime a user uses it. But I want to see when users are connecting. I am running Anope, Unreal3.2.4 and NeoStats. Please let me know. Thanks!!!!
- Sun Mar 19, 2006 3:40 am
- Forum: Unreal 3.2 Support
- Topic: ** /links disabled
- Replies: 1
- Views: 1120
** /links disabled
Unreal3.2.3. SpongeBob.NoDramaIRC.net FiXeOoZE3 [*=2306] - CMDS=KNOCK,MAP,DCCALLOW,USERIP SAFELIST HCN MAXCHANNELS=15 CHANLIMIT=#:15 MAXLIST=b:60,e:60,I:60 NICKLEN=30 CHANNELLEN=32 TOPICLEN=307 KICKLEN=307 AWAYLEN=307 MAXTARGETS=20 WALLCHOPS are supported by this server WATCH=128 SILENCE=15 MODES=12...
- Sat Mar 18, 2006 11:45 pm
- Forum: Unreal 3.2 Support
- Topic: *** /links has been disabled
- Replies: 1
- Views: 1088
*** /links has been disabled
I noticed this on another persons network.
*** /links has been disabled
I would like to do the same on mine. I understand that this is a false sence of security but I would like to do it anyways.
Please let me know....
Thanks!!
*** /links has been disabled
I would like to do the same on mine. I understand that this is a false sence of security but I would like to do it anyways.
Please let me know....
Thanks!!
- Fri Mar 17, 2006 5:48 pm
- Forum: Unreal 3.2 Support
- Topic: Roll Over HUBs?
- Replies: 3
- Views: 1564
- Fri Mar 17, 2006 5:15 pm
- Forum: Unreal 3.2 Support
- Topic: deny link block
- Replies: 7
- Views: 3392
- Fri Mar 17, 2006 4:30 pm
- Forum: Unreal 3.2 Support
- Topic: Roll Over HUBs?
- Replies: 3
- Views: 1564
Roll Over HUBs?
How do I make it where if one of my hups drop the Leafs roll over to the next? Thanks...