Search found 6 matches

by sigchill
Mon Apr 03, 2006 6:40 am
Forum: Services
Topic: anope : How to hide services showing as online operators
Replies: 11
Views: 8814

I've been using "+qS" for services on my network for over a year with no issues.
Am I missing something?
by sigchill
Mon Apr 03, 2006 2:29 am
Forum: Unreal 3.2 Support
Topic: Disable /nick
Replies: 24
Views: 15664

You don't think I actually tried that, do you?
by sigchill
Sun Apr 02, 2006 5:48 pm
Forum: Unreal 3.2 Support
Topic: Disable /nick
Replies: 24
Views: 15664

Yeah, I've issued a "/CMDSHUN +*@* OPER 0 Nah! Nah! Nah!" and reconnected.
by sigchill
Sun Apr 02, 2006 5:27 pm
Forum: Unreal 3.2 Support
Topic: finding out what port a nick is using
Replies: 3
Views: 2535

Use AngryWolf's getinfo module (angrywolf.org/m_getinfo.tar.gz).
/GETINFO returns a lot of information about a client, including
the local (and the remote) port.
by sigchill
Sun Apr 02, 2006 1:23 pm
Forum: Unreal 3.2 Support
Topic: Disable /nick
Replies: 24
Views: 15664

Actually there is a way to do this.
Get AngryWolf's cmdshun module (angrywolf.org/cmdshun.tar.gz)
and modify the following lines:

Line 99:
#define ERR_DISABLED ":%s 517 %s %s :Command disabled (%s)"

Change it to:
#define ERR_CMDDISABLED ":%s 527 %s %s :Command disabled (%s)"

Line 611:
sendto ...
by sigchill
Sat Apr 01, 2006 1:53 am
Forum: Services
Topic: anope : How to hide services showing as online operators
Replies: 11
Views: 8814

My guess is you're using Anope 1.7.x branch.
If that is the case, open anope-1.7.x/src/protocol/unreal32.c
with a proper editor and change these lines:

"+oS", /* nickserv mode */
"+oS", /* chanserv mode */
"+oS", /* memoserv mode */
"+oS", /* hostserv mode */
"+ioS", /* operserv mode */
"+oS ...