Search found 1156 matches
- Mon Jun 17, 2019 8:55 am
- Forum: Generic support
- Topic: Restrict connections only coming from LightIRC client.
- Replies: 8
- Views: 5010
Re: Restrict connections only coming from LightIRC client.
Because lightIRC connects from the user's computer it's pretty much impossible to prevent someone from being able to connect their own client setup to look like lightIRC. However if you use a client such as qwebirc or kiwiirc you will be able to restrict connections only to the server running qwebir...
- Tue Jun 04, 2019 3:22 pm
- Forum: Generic support
- Topic: Understanding server notice
- Replies: 2
- Views: 2888
Re: Understanding server notice
The server notice in question is generated by the server YOU are connected to. With that being the case, when that notice is sent to you for users connecting to OTHER servers, the server you're connected to does not know the connection class applied to those users. So instead it displays "0&quo...
- Mon Mar 04, 2019 6:27 pm
- Forum: Installing and getting connected
- Topic: Restart Services, User was disconnected
- Replies: 2
- Views: 5738
Re: Restart Services, User was disconnected
That looks to me like your IRC client chose to reconnect due to receiving a CAP NEW or CAP DEL from the IRCd.
- Thu Jul 17, 2014 5:54 pm
- Forum: Unreal 3.2 Support
- Topic: How do I stop +R on oper
- Replies: 3
- Views: 3323
Re: How do I stop +R on oper
To stop +R on OPER take R out of set::modes-on-oper or "modes" in the oper block. Whichever it is in. If it is in neither and you have no modules that do it, seek support for your IRC client.
- Thu Jul 17, 2014 5:53 pm
- Forum: Unreal 3.2 Support
- Topic: Mode +f, Not working as described...?
- Replies: 3
- Views: 2811
Re: Mode +f, Not working as described...?
It is possible that the fake lag implemented by most IRCds including UnrealIRCd would artificially delay enough of the 30 messages to prevent them all being parsed within 15 seconds. Most people find smaller numbers work better but ofc it does take some tweaking.
- Thu Jun 26, 2014 7:09 pm
- Forum: General chat
- Topic: record channel too mysql or txt log
- Replies: 2
- Views: 12646
Re: record channel too mysql or txt log
It's worth noting that neither Anope nor the IRCd will be guaranteed to see all messages to a channel anyway. The only way to guarantee receipt of ALL the channel messages is by placing a bot in the channel (Anope could do that)
- Thu May 29, 2014 2:58 pm
- Forum: Services
- Topic: Problème avec Anope2.0
- Replies: 2
- Views: 8485
Re: Problème avec Anope2.0
Firstly, the first server notice you pasted: *** Notice -- Connection to services.localhost[127.0.0.1] activated. Tells me that either autoconnect is enabled in the link block OR you used CONNECT to try and connect TO Anope which simply isn't possible. Secondly, to connect Anope you have to actually...
- Sun May 25, 2014 7:54 pm
- Forum: General chat
- Topic: sha1 md5 hashsum mismatch to the downloaded files
- Replies: 2
- Views: 12793
Re: sha1 md5 hashsum mismatch to the downloaded files
I can verify the GPG signature for the following files check out as good: SHA1 (Unreal3.2.10.2.tar.gz) = cd57c5fbf599593172b79a1e53aae71f8654554b MD5 (Unreal3.2.10.2.tar.gz) = 21c460dc04d221b401a1701ca96e9e58 SHA1 (Unreal3.2.10.2.exe) = 98143c5538a9af2b5b241d2a53084389fcf71196 MD5 (Unreal3.2.10.2.ex...
- Sat Mar 29, 2014 3:39 pm
- Forum: Unreal 3.2 Support
- Topic: Issue
- Replies: 4
- Views: 4090
Re: Issue
Windows or *nix?
- Thu Feb 06, 2014 7:29 pm
- Forum: Unreal 3.2 Support
- Topic: Problem with operator
- Replies: 5
- Views: 14646
Re: Problem with operator
Note how one distinctly says " IRC Operator" and the other says " channel operator". At this point you should note that there is a distinct difference. One (IRC operator) is someone who has privileges needed to run and look after the server whilst the other has privileges needed ...
- Sun Dec 15, 2013 5:12 pm
- Forum: General chat
- Topic: bopm exempts
- Replies: 2
- Views: 12436
Re: bopm exempts
Could you elaborate on which "exempts" you are referring to?
- Sat Oct 05, 2013 7:03 pm
- Forum: Unreal 3.2 Support
- Topic: Unrealircd + MySQL
- Replies: 1
- Views: 2746
Re: Unrealircd + MySQL
What features are you hoping UnrealIRCd will provide by compiling MySQL support
- Mon Jul 29, 2013 12:26 am
- Forum: General chat
- Topic: Inital NICK followed by PING?
- Replies: 1
- Views: 11899
Re: Inital NICK followed by PING?
It's part of a solution that prevents IP spoofing. The way it works is, if a client spoofs it's IP (complicated and technical and not related to the WEBIRC command) the client won't be able to connect as it will not be able to receive the PING command it needs to respond to before it can connect. Th...
- Sat Jul 13, 2013 10:34 pm
- Forum: Services
- Topic: help with custom service
- Replies: 10
- Views: 10589
Re: help with custom service
SoulReaper, is it at all possible that in a whole packet read, you're only parsing the FIRST IRC message in the packet? Note: Sometimes (especially during burst) a single packet received will contain more then one message. This is why it is important to instead of just parsing up until the first \r\...
- Fri Jun 07, 2013 10:44 pm
- Forum: Unreal 3.2 Support
- Topic: Qwebirc and Unrealircd Problem
- Replies: 3
- Views: 5377
Re: Qwebirc and Unrealircd Problem
Unless you changed the port in config.py you should be connecting to qwebirc using http://<ip>:9090
As for run.py, what does it output before closing? (Note normal operation results in it closing too, as qwebirc runs in the background)
As for run.py, what does it output before closing? (Note normal operation results in it closing too, as qwebirc runs in the background)