Search found 1156 matches

by Jobe
Mon Jun 17, 2019 8:55 am
Forum: Generic support
Topic: Restrict connections only coming from LightIRC client.
Replies: 8
Views: 4602

Re: Restrict connections only coming from LightIRC client.

Because lightIRC connects from the user's computer it's pretty much impossible to prevent someone from being able to connect their own client setup to look like lightIRC. However if you use a client such as qwebirc or kiwiirc you will be able to restrict connections only to the server running qwebir...
by Jobe
Tue Jun 04, 2019 3:22 pm
Forum: Generic support
Topic: Understanding server notice
Replies: 2
Views: 2704

Re: Understanding server notice

The server notice in question is generated by the server YOU are connected to. With that being the case, when that notice is sent to you for users connecting to OTHER servers, the server you're connected to does not know the connection class applied to those users. So instead it displays "0&quo...
by Jobe
Mon Mar 04, 2019 6:27 pm
Forum: Installing and getting connected
Topic: Restart Services, User was disconnected
Replies: 2
Views: 5296

Re: Restart Services, User was disconnected

That looks to me like your IRC client chose to reconnect due to receiving a CAP NEW or CAP DEL from the IRCd.
by Jobe
Thu Jul 17, 2014 5:54 pm
Forum: Unreal 3.2 Support
Topic: How do I stop +R on oper
Replies: 3
Views: 3157

Re: How do I stop +R on oper

To stop +R on OPER take R out of set::modes-on-oper or "modes" in the oper block. Whichever it is in. If it is in neither and you have no modules that do it, seek support for your IRC client.
by Jobe
Thu Jul 17, 2014 5:53 pm
Forum: Unreal 3.2 Support
Topic: Mode +f, Not working as described...?
Replies: 3
Views: 2703

Re: Mode +f, Not working as described...?

It is possible that the fake lag implemented by most IRCds including UnrealIRCd would artificially delay enough of the 30 messages to prevent them all being parsed within 15 seconds. Most people find smaller numbers work better but ofc it does take some tweaking.
by Jobe
Thu Jun 26, 2014 7:09 pm
Forum: General chat
Topic: record channel too mysql or txt log
Replies: 2
Views: 11128

Re: record channel too mysql or txt log

It's worth noting that neither Anope nor the IRCd will be guaranteed to see all messages to a channel anyway. The only way to guarantee receipt of ALL the channel messages is by placing a bot in the channel (Anope could do that)
by Jobe
Thu May 29, 2014 2:58 pm
Forum: Services
Topic: Problème avec Anope2.0
Replies: 2
Views: 7918

Re: Problème avec Anope2.0

Firstly, the first server notice you pasted: *** Notice -- Connection to services.localhost[127.0.0.1] activated. Tells me that either autoconnect is enabled in the link block OR you used CONNECT to try and connect TO Anope which simply isn't possible. Secondly, to connect Anope you have to actually...
by Jobe
Sun May 25, 2014 7:54 pm
Forum: General chat
Topic: sha1 md5 hashsum mismatch to the downloaded files
Replies: 2
Views: 11208

Re: sha1 md5 hashsum mismatch to the downloaded files

I can verify the GPG signature for the following files check out as good: SHA1 (Unreal3.2.10.2.tar.gz) = cd57c5fbf599593172b79a1e53aae71f8654554b MD5 (Unreal3.2.10.2.tar.gz) = 21c460dc04d221b401a1701ca96e9e58 SHA1 (Unreal3.2.10.2.exe) = 98143c5538a9af2b5b241d2a53084389fcf71196 MD5 (Unreal3.2.10.2.ex...
by Jobe
Sat Mar 29, 2014 3:39 pm
Forum: Unreal 3.2 Support
Topic: Issue
Replies: 4
Views: 3949

Re: Issue

Windows or *nix?
by Jobe
Thu Feb 06, 2014 7:29 pm
Forum: Unreal 3.2 Support
Topic: Problem with operator
Replies: 5
Views: 12958

Re: Problem with operator

Note how one distinctly says " IRC Operator" and the other says " channel operator". At this point you should note that there is a distinct difference. One (IRC operator) is someone who has privileges needed to run and look after the server whilst the other has privileges needed ...
by Jobe
Sun Dec 15, 2013 5:12 pm
Forum: General chat
Topic: bopm exempts
Replies: 2
Views: 10946

Re: bopm exempts

Could you elaborate on which "exempts" you are referring to?
by Jobe
Sat Oct 05, 2013 7:03 pm
Forum: Unreal 3.2 Support
Topic: Unrealircd + MySQL
Replies: 1
Views: 2618

Re: Unrealircd + MySQL

What features are you hoping UnrealIRCd will provide by compiling MySQL support
by Jobe
Mon Jul 29, 2013 12:26 am
Forum: General chat
Topic: Inital NICK followed by PING?
Replies: 1
Views: 10363

Re: Inital NICK followed by PING?

It's part of a solution that prevents IP spoofing. The way it works is, if a client spoofs it's IP (complicated and technical and not related to the WEBIRC command) the client won't be able to connect as it will not be able to receive the PING command it needs to respond to before it can connect. Th...
by Jobe
Sat Jul 13, 2013 10:34 pm
Forum: Services
Topic: help with custom service
Replies: 10
Views: 9778

Re: help with custom service

SoulReaper, is it at all possible that in a whole packet read, you're only parsing the FIRST IRC message in the packet? Note: Sometimes (especially during burst) a single packet received will contain more then one message. This is why it is important to instead of just parsing up until the first \r\...
by Jobe
Fri Jun 07, 2013 10:44 pm
Forum: Unreal 3.2 Support
Topic: Qwebirc and Unrealircd Problem
Replies: 3
Views: 5209

Re: Qwebirc and Unrealircd Problem

Unless you changed the port in config.py you should be connecting to qwebirc using http://<ip>:9090

As for run.py, what does it output before closing? (Note normal operation results in it closing too, as qwebirc runs in the background)