Search found 10 matches

by keeper
Wed Aug 09, 2006 3:21 pm
Forum: Unreal 3.2 Support
Topic: password and notice question
Replies: 12
Views: 5135

Jobe1986 wrote:To restart a server you would have to connect to that server then /oper using an oper name and pass that have been set up on that server then issue the /restart command. Otherwise there is no way.
THX
by keeper
Wed Aug 09, 2006 2:55 pm
Forum: Unreal 3.2 Support
Topic: password and notice question
Replies: 12
Views: 5135

Jobe1986 wrote:I expect thats done for security as you wouldnt want to link your server to someone else and them give themself the priviledges needed to then go ahaed and /die or /restart your server.
how do you do it then?
by keeper
Wed Aug 09, 2006 2:45 pm
Forum: Unreal 3.2 Support
Topic: password and notice question
Replies: 12
Views: 5135

In that situation you usually end up getting a message a little while after saying Connection to server such and such lost (Ping Timeout) The reason for this is because the Unreal isn't constantly checking that the server is still connected, but instead is checking every so often.

Will see it the ...
by keeper
Wed Aug 09, 2006 2:34 pm
Forum: Unreal 3.2 Support
Topic: password and notice question
Replies: 12
Views: 5135

An SQUIT notice is a server disconnection notice just for clarification.

As for remote disconnect notices. Im connected to Bravo on my net Delta is connect to Alpha and Alpha is connected to Bravo. So when Delta disconnected i recieved this notice when i gave Delta the /restart command:
-bravo ...
by keeper
Wed Aug 09, 2006 2:16 pm
Forum: Unreal 3.2 Support
Topic: password and notice question
Replies: 12
Views: 5135

Odd because i see server disconnect notices.
-bravo.invictachat.co.uk- *** LocOps -- Received SQUIT services.invictachat.co.uk from services.invictachat.co.uk[127.0.0.1] (SHUTDOWN command received from Jobe)

As for normal ports you can require a password for a specific port but you can allow the ...
by keeper
Wed Aug 09, 2006 2:05 pm
Forum: Unreal 3.2 Support
Topic: password and notice question
Replies: 12
Views: 5135

For 1. there is a way to require a password for an SSL port if you specify the ssl option in an allow block.

For 2. if you make sure you have the snomask +s (/mode YOURNICK +s +s) then you should recieve server connect and disconnect notices.

thx for answer 1 that works, and how about two normal ...
by keeper
Wed Aug 09, 2006 1:48 pm
Forum: Unreal 3.2 Support
Topic: password and notice question
Replies: 12
Views: 5135

password and notice question

Ok two question.

1. I have a network with thwo listen ports, 6667 normal port and 6668 with a ssl only port. Now I want to set a password for everyone who wants to connect to port 6668. 6667 without a password.

2. I wonder if there is no Server notice which informs me about a netsplit, or I have ...
by keeper
Mon May 29, 2006 3:39 pm
Forum: Unreal 3.2 Support
Topic: rename wircd.exe
Replies: 11
Views: 4940

Syzop wrote:... to disguise it in the process list of a hacked box (svshost.exe, etc..)
no, but my silly Antivir program has something against this name.
by keeper
Mon May 29, 2006 1:15 pm
Forum: Unreal 3.2 Support
Topic: rename wircd.exe
Replies: 11
Views: 4940

frozen wrote:Sure, you would have to modifly unreal.exe and re-compile it though.
But the source code for the win version is not availeble, or am I wrong?
by keeper
Sun May 28, 2006 11:25 pm
Forum: Unreal 3.2 Support
Topic: rename wircd.exe
Replies: 11
Views: 4940

rename wircd.exe

Is there a possibility to have another name than wircd.exe for the executable?