Here's what I get when I type /version. I'm not sure how to achieve 'ircop' status.
[14:25] *** :irc.foonet.com 351 test Unreal3.2.5-rc3. irc.foonet.com :FinWXOoE [*=2308]
[14:25] *** :irc.foonet.com 005 test NAMESX SAFELIST HCN MAXCHANNELS=10 CHANLIMIT=#:10 MAXLIST=b:60,e:60,I:60 NICKLEN=30 ...
Search found 3 matches
- Fri Jun 09, 2006 9:27 pm
- Forum: Unreal 3.2 Support
- Topic: Win32 "listen with SSL flag enabled on a non SSL compil
- Replies: 3
- Views: 1986
- Fri Jun 09, 2006 7:03 pm
- Forum: Unreal 3.2 Support
- Topic: Win32 "listen with SSL flag enabled on a non SSL compil
- Replies: 3
- Views: 1986
Win32 "listen with SSL flag enabled on a non SSL compil
I've compiled the Win32 version with USE_SSL=1 and the proper pathing when compiling. Everything looks good. I see it linking in the SSL libs but when I try to actually fire up the server I'm getting:
"listen with SSL flag enabled on a non SSL compile"
Boooooo. I just can't seem to find the ...
"listen with SSL flag enabled on a non SSL compile"
Boooooo. I just can't seem to find the ...
- Thu Jun 01, 2006 9:34 pm
- Forum: Unreal 3.2 Support
- Topic: Upping the single message spec'd 512 character limitation
- Replies: 2
- Views: 1290
Upping the single message spec'd 512 character limitation
I searched the forums for an answer to this question unsuccessfully.
I'm using the venerable UnrealIRCD as a data relay and connect to it with custom clients.
I've dipped into the source to make a few changes for my architecture but have been unsuccessful at removing the 512byte message limitation ...
I'm using the venerable UnrealIRCD as a data relay and connect to it with custom clients.
I've dipped into the source to make a few changes for my architecture but have been unsuccessful at removing the 512byte message limitation ...