Thanks a lot.
Greatly appreciated.
Search found 2 matches
- Tue Aug 01, 2006 11:28 am
- Forum: Unreal 3.2 Support
- Topic: Is there a way to scan for excessive clones...
- Replies: 2
- Views: 2068
- Tue Aug 01, 2006 9:03 am
- Forum: Unreal 3.2 Support
- Topic: Is there a way to scan for excessive clones...
- Replies: 2
- Views: 2068
Is there a way to scan for excessive clones...
Hi there.
I'm a new to Unreal, and I was wondering if there was a way to scan the server(s) for excessive clones? For example, any connections that have 4 or more clones, that sort of thing.
I'm a new to Unreal, and I was wondering if there was a way to scan the server(s) for excessive clones? For example, any connections that have 4 or more clones, that sort of thing.