Search found 2 matches

by Jase
Tue Aug 01, 2006 11:28 am
Forum: Unreal 3.2 Support
Topic: Is there a way to scan for excessive clones...
Replies: 2
Views: 2068

Thanks a lot.
Greatly appreciated.
by Jase
Tue Aug 01, 2006 9:03 am
Forum: Unreal 3.2 Support
Topic: Is there a way to scan for excessive clones...
Replies: 2
Views: 2068

Is there a way to scan for excessive clones...

Hi there.

I'm a new to Unreal, and I was wondering if there was a way to scan the server(s) for excessive clones? For example, any connections that have 4 or more clones, that sort of thing.