Search found 28 matches

by HelpChanneln00b
Mon Aug 20, 2007 7:21 pm
Forum: General chat
Topic: FAQ 'what unreal versions link with what' missing?
Replies: 2
Views: 2771

Re: FAQ 'what unreal versions link with what' missing?

Thanks. It was Unreal3.2.1. with the latest version. I will look into updating both. :)
by HelpChanneln00b
Fri Aug 17, 2007 12:31 pm
Forum: General chat
Topic: FAQ 'what unreal versions link with what' missing?
Replies: 2
Views: 2771

FAQ 'what unreal versions link with what' missing?

I tryed to find out more about what versions of unrealircd would link with other version of unrealircd. I thought i had seen this in the FAQ, but when i checked i couldn't find it. Tryed the Documents and a Forum search? I dont know if there needs to be some information about what versions of unreal...
by HelpChanneln00b
Mon Mar 19, 2007 12:43 am
Forum: Unreal 3.2 Support
Topic: Unable to locate Mod_Header
Replies: 2
Views: 1419

Reply: Unable to locate Mod_Header [SOLVED]

:twisted: ok this what i did to fix it

Code: Select all

 $ rm -drf Unreal3.2 && cvs ... && cd Unreal && ./Config
he he he :D solved!
by HelpChanneln00b
Mon Mar 19, 2007 12:21 am
Forum: Unreal 3.2 Support
Topic: Unable to locate Mod_Header
Replies: 2
Views: 1419

Reply: Unable to locate Mod_Header

blah, i got the same problem. i havent been able to fix it so far. thou i think it has something to do with module.def. i'll see what i can do and if i mange to fix it, i'll let ya know. sorry i couldnt be of more help
by HelpChanneln00b
Fri Dec 01, 2006 10:26 pm
Forum: Services
Topic: Help with bopm dnsbl
Replies: 1
Views: 2453

Reply: Help with bopm dnsbl

by HelpChanneln00b
Fri Dec 01, 2006 10:23 pm
Forum: Unreal 3.2 Support
Topic: Badword: how to get colors and multible replaces?
Replies: 2
Views: 1335

Reply: Badword: how to get colors and multible replaces?

I think anything to be done with color blocking should be done by the irc client and not by the server. but possible try Angry Wolfs adwords module http://angrywolf.org/modules.php?lang=en
by HelpChanneln00b
Fri Dec 01, 2006 10:18 pm
Forum: Unreal 3.2 Support
Topic: link::hub configure for hub restriction
Replies: 2
Views: 1524

Reply: link::hub configure for hub restriction

I think if you can set up the link block to allow the server ya need to connect to each other it should be fine to use /connect when ya need them to connect. Am not sure but i think all the routing is down to the oper(s) of the network. If your oper(s) cant handle that, maybe re-think ya oper(s). Ot...
by HelpChanneln00b
Tue Oct 24, 2006 4:08 am
Forum: Services
Topic: Remote server in services config (Please Help)
Replies: 17
Views: 12248

Reply: DNS

Your computer will ask the router to assign you and address with the dhc thing. But you can set it to use 192.168.1.1 to assign you an ip address of your choise. i dont use windows so i dont know how to do that on there. :roll: humm commonly depending on how many people are behind the router, the ip...
by HelpChanneln00b
Tue Oct 24, 2006 2:45 am
Forum: Services
Topic: Remote server in services config (Please Help)
Replies: 17
Views: 12248

Reply: Remote server in services config (Please Help)

Yeah, by the looks of things its probably your dns. The thing is that if your behind a router the ip address 192.168.1.1 is used to give static router ip address to people behind it, so the connecting to that address from your end will not work. you might need to change to something like 192.168.1.1...
by HelpChanneln00b
Mon Oct 23, 2006 7:41 am
Forum: Services
Topic: Remote server in services config (Please Help)
Replies: 17
Views: 12248

Reply: Remote server in services config (Please Help)

[192.168.1.1] (Ping timeout)
are you using a router? please CrashOverride as i think i know what the problem could be. and Ron2K, the unrealircd configuration file name can be changes in the config.h file and a few people do change it to ircd.conf, "as its alot more easyer".
by HelpChanneln00b
Mon Oct 23, 2006 7:30 am
Forum: Unreal 3.2 Support
Topic: linking yes i read the guide
Replies: 16
Views: 4517

Reply: linking yes i read the guide

no worries, yes i did get them confussed sorry. just change the names of the server's then. switch the link blocks around so its correct and i hope it works out alright for ya. gd luck! :)
by HelpChanneln00b
Fri Oct 20, 2006 11:21 am
Forum: Unreal 3.2 Support
Topic: linking yes i read the guide
Replies: 16
Views: 4517

Reply: linking yes i read the guide [link block]

Your friend should have this [unrealircd.conf]: listen IP Address :7003 { options { serversonly; }; }; link kt.irc.echillplace.com { username *; hostname *; bind-ip *; port 7003; hub *; password-connect Password ; password-receive Password ; class servers; }; You should have this [unrealircd.conf]: ...
by HelpChanneln00b
Tue Oct 17, 2006 4:10 am
Forum: Unreal 3.2 Support
Topic: linking yes i read the guide
Replies: 16
Views: 4517

Reply: linking yes i read the guide

port *; That should be what port your friend has for you, am not to sure about linking servers, but i dont think you both need the same thing that would just cause trouble. *For me it helps to think of it as services*. So if you have the link block for your friend link with your server, and he has ...
by HelpChanneln00b
Thu Aug 24, 2006 10:56 pm
Forum: Unreal 3.2 Modules
Topic: [Request] 'On Connect' notice's
Replies: 4
Views: 2879

Reply: Jobe1986, White_Magic

You could use the MOTD or Short MOTD and put the notices at the bottom of it so they're the last thing the user see's afetr connecting. I'm using the smotd currently, thanks :) u dont need a module for this? restrict the snomasks for +s +cF and then make sure the opers set it into there oper blocks...
by HelpChanneln00b
Sat Aug 19, 2006 4:55 pm
Forum: Unreal 3.2 Support
Topic: Autoconnect flooding connects
Replies: 2
Views: 1588

Reply: Autoconnect flooding connects

flooded you of irc? I'm not that sure as to how servers connecting could flood people from the server. but you maybe talking about the notices from the server when an other connect(s). You should append your snomasks to protect your self from being flooded with the notices, see http://www.vulnscan.o...