I'm NetAdmin of UnrealIrcd Net 3.2.5 / Anope 1.7.15.
I was not able to use svscmds (/helpop ?svscmds)
I need to use svsmode.
If I try /msg operserv raw :services svsmode Nick +D
then Operserv Raw unknow command
HTH thanks
OperServ RAW command is disabled by default, edit your services config ...
Search found 17 matches
- Thu Nov 09, 2006 9:57 am
- Forum: Unreal 3.2 Support
- Topic: Svscmds
- Replies: 4
- Views: 3277
- Tue Oct 31, 2006 10:05 pm
- Forum: Unreal 3.2 Support
- Topic: How-to check-out certain bugfix from your CVS repository?
- Replies: 4
- Views: 4678
The process is similar to that described here , with two differences:
1) You use 'devel' in place of 'unreal3_2_fixes' after the -r switch if you want the 3.3 devel branch. (Though I strongly discourage use of devel branch on a real network.)
2) To my knowledge, there are no nightly builds for the ...
1) You use 'devel' in place of 'unreal3_2_fixes' after the -r switch if you want the 3.3 devel branch. (Though I strongly discourage use of devel branch on a real network.)
2) To my knowledge, there are no nightly builds for the ...
- Tue Oct 31, 2006 9:00 pm
- Forum: Unreal 3.2 Support
- Topic: Is it possible to setup network-wide server-ban?
- Replies: 5
- Views: 5266
- Tue Oct 31, 2006 7:50 pm
- Forum: Unreal 3.2 Support
- Topic: Is it possible to setup network-wide server-ban?
- Replies: 5
- Views: 5266
I dont know if a GZline will work but i know ZLines are supposed to block servers connecting too since they reject the connection based on the origanating IP not what data it sends. So in theory GZlines should but i dont know.
thank you for your reply, yes, gzline (szline in services) - actually ...
thank you for your reply, yes, gzline (szline in services) - actually ...
- Tue Oct 31, 2006 7:25 pm
- Forum: Unreal 3.2 Support
- Topic: Is it possible to setup network-wide server-ban?
- Replies: 5
- Views: 5266
Is it possible to setup network-wide server-ban?
If we had some abusive server, and it allready has C/N lines on some amount of hubs (in the same network), is there some way to ban this abusive server network-wide, before hub-s administrators will remove conf entries?
Yes, i know that services can "jupe" server, but if i place the jupe, one of ...
Yes, i know that services can "jupe" server, but if i place the jupe, one of ...
- Tue Oct 31, 2006 12:06 pm
- Forum: Unreal 3.2 Support
- Topic: How-to check-out certain bugfix from your CVS repository?
- Replies: 4
- Views: 4678
How-to check-out certain bugfix from your CVS repository?
For example, I'm need to checkout diff, in which this (http://bugs.unrealircd.org/view.php?id=3077) bug is fixed, before next official version of unreal is released, how i can do that (in *NIX)?
- Thu Aug 24, 2006 8:10 am
- Forum: Unreal 3.2 Support
- Topic: Is SAMODE break's channel TS?
- Replies: 0
- Views: 2416
Is SAMODE break's channel TS?
Hi.
Is SAMODE break's channel TS? When somebody uses this command, the server he/she connects to, changes appropriate channel mode, but with null (0) timestamp. Will channel modes be synchronized correctly after this?
I,m asking because, for example some old versions of Bahamut, where it is ...
Is SAMODE break's channel TS? When somebody uses this command, the server he/she connects to, changes appropriate channel mode, but with null (0) timestamp. Will channel modes be synchronized correctly after this?
I,m asking because, for example some old versions of Bahamut, where it is ...
- Mon Aug 21, 2006 12:09 pm
- Forum: Unreal 3.2 Support
- Topic: Problems with my Unreal IRC server
- Replies: 17
- Views: 10049
- Sat Aug 19, 2006 3:20 pm
- Forum: Unreal 3.2 Modules
- Topic: Module that convert's private addresses to domain names?
- Replies: 3
- Views: 3917
- Sat Aug 19, 2006 3:00 pm
- Forum: Unreal 3.2 Support
- Topic: How to see settings of remote server?
- Replies: 5
- Views: 4580
- Sat Aug 19, 2006 10:11 am
- Forum: Unreal 3.2 Support
- Topic: How to see settings of remote server?
- Replies: 5
- Views: 4580
- Fri Aug 18, 2006 10:14 pm
- Forum: Unreal 3.2 Support
- Topic: How to see settings of remote server?
- Replies: 5
- Views: 4580
How to see settings of remote server?
Is there possibility, to remotely view, what modules are loaded by server, it's some config variables (that are not availible with /stats - for example set::network-name or set::hiddenhost-prefix, aliases, etc).
This is because network policy requires, that some additional "security" modules are ...
This is because network policy requires, that some additional "security" modules are ...
- Fri Aug 18, 2006 9:58 pm
- Forum: Unreal 3.2 Modules
- Topic: Module that convert's private addresses to domain names?
- Replies: 3
- Views: 3917
Module that convert's private addresses to domain names?
Hi.
Sorry for bad english.
Is there some module that tell ircd to "convert" private (10/8, 172.16/12, 192.168/16) ip-addresses that not resolves to domain names, to domain names such as "ip-10-1-2-3.my.server.net" ? for example i need to setup gline for that addresses, but in case of "*@10.1.2.3 ...
Sorry for bad english.
Is there some module that tell ircd to "convert" private (10/8, 172.16/12, 192.168/16) ip-addresses that not resolves to domain names, to domain names such as "ip-10-1-2-3.my.server.net" ? for example i need to setup gline for that addresses, but in case of "*@10.1.2.3 ...
- Tue Jul 11, 2006 7:30 am
- Forum: Unreal 3.2 Support
- Topic: What distro do you suggest?
- Replies: 6
- Views: 4477
- Tue Jul 04, 2006 7:42 am
- Forum: Unreal 3.2 Support
- Topic: How-to hide server names when netsplit occurs ?
- Replies: 6
- Views: 3639