Search found 17 matches

by core
Thu Nov 09, 2006 9:57 am
Forum: Unreal 3.2 Support
Topic: Svscmds
Replies: 4
Views: 1481

Re: Svscmds

I'm NetAdmin of UnrealIrcd Net 3.2.5 / Anope 1.7.15. I was not able to use svscmds (/helpop ?svscmds) I need to use svsmode. If I try /msg operserv raw :services svsmode Nick +D then Operserv Raw unknow command HTH thanks OperServ RAW command is disabled by default, edit your services config file t...
by core
Tue Oct 31, 2006 10:05 pm
Forum: Unreal 3.2 Support
Topic: How-to check-out certain bugfix from your CVS repository?
Replies: 4
Views: 1367

The process is similar to that described here , with two differences: 1) You use 'devel' in place of 'unreal3_2_fixes' after the -r switch if you want the 3.3 devel branch. (Though I strongly discourage use of devel branch on a real network.) 2) To my knowledge, there are no nightly builds for the ...
by core
Tue Oct 31, 2006 7:50 pm
Forum: Unreal 3.2 Support
Topic: Is it possible to setup network-wide server-ban?
Replies: 5
Views: 1444

I dont know if a GZline will work but i know ZLines are supposed to block servers connecting too since they reject the connection based on the origanating IP not what data it sends. So in theory GZlines should but i dont know. thank you for your reply, yes, gzline (szline in services) - actually ne...
by core
Tue Oct 31, 2006 7:25 pm
Forum: Unreal 3.2 Support
Topic: Is it possible to setup network-wide server-ban?
Replies: 5
Views: 1444

Is it possible to setup network-wide server-ban?

If we had some abusive server, and it allready has C/N lines on some amount of hubs (in the same network), is there some way to ban this abusive server network-wide, before hub-s administrators will remove conf entries? Yes, i know that services can "jupe" server, but if i place the jupe, one of hub...
by core
Tue Oct 31, 2006 12:06 pm
Forum: Unreal 3.2 Support
Topic: How-to check-out certain bugfix from your CVS repository?
Replies: 4
Views: 1367

How-to check-out certain bugfix from your CVS repository?

For example, I'm need to checkout diff, in which this (http://bugs.unrealircd.org/view.php?id=3077) bug is fixed, before next official version of unreal is released, how i can do that (in *NIX)?
by core
Thu Aug 24, 2006 8:10 am
Forum: Unreal 3.2 Support
Topic: Is SAMODE break's channel TS?
Replies: 0
Views: 1256

Is SAMODE break's channel TS?

Hi. Is SAMODE break's channel TS? When somebody uses this command, the server he/she connects to, changes appropriate channel mode, but with null (0) timestamp. Will channel modes be synchronized correctly after this? I,m asking because, for example some old versions of Bahamut, where it is possible...
by core
Mon Aug 21, 2006 12:09 pm
Forum: Unreal 3.2 Support
Topic: Problems with my Unreal IRC server
Replies: 17
Views: 3193

First of all, you need to setup your ircd to directory, that can be accessed by normal user. Best choise - to create special user and group (for example user and group named "ircd") For example, create the directory to setup ircd to. mkdir /usr/local/ircd create special user and group for ircd: grou...
by core
Sat Aug 19, 2006 3:20 pm
Forum: Unreal 3.2 Modules
Topic: Module that convert's private addresses to domain names?
Replies: 3
Views: 1595

>As for making private IP's resolve to a domain name you would have to set up your own DNS server and set a reverse zone. Yes, this is the solution, but there are few "only local" irc servers, that have not access to the internet and to the DNS servers, and unfortunately in some cases it is impossib...
by core
Sat Aug 19, 2006 3:00 pm
Forum: Unreal 3.2 Support
Topic: How to see settings of remote server?
Replies: 5
Views: 964

Yes! That it is! Thank you ;)
by core
Sat Aug 19, 2006 10:11 am
Forum: Unreal 3.2 Support
Topic: How to see settings of remote server?
Replies: 5
Views: 964

this will print modules loaded by _services_, not by each server
by core
Fri Aug 18, 2006 10:14 pm
Forum: Unreal 3.2 Support
Topic: How to see settings of remote server?
Replies: 5
Views: 964

How to see settings of remote server?

Is there possibility, to remotely view, what modules are loaded by server, it's some config variables (that are not availible with /stats - for example set::network-name or set::hiddenhost-prefix, aliases, etc). This is because network policy requires, that some additional "security" modules are loa...
by core
Fri Aug 18, 2006 9:58 pm
Forum: Unreal 3.2 Modules
Topic: Module that convert's private addresses to domain names?
Replies: 3
Views: 1595

Module that convert's private addresses to domain names?

Hi. Sorry for bad english. Is there some module that tell ircd to "convert" private (10/8, 172.16/12, 192.168/16) ip-addresses that not resolves to domain names, to domain names such as "ip-10-1-2-3.my.server.net" ? for example i need to setup gline for that addresses, but in case of "*@10.1.2.3" - ...
by core
Tue Jul 11, 2006 7:30 am
Forum: Unreal 3.2 Support
Topic: What distro do you suggest?
Replies: 6
Views: 1134

by core
Tue Jul 04, 2006 7:42 am
Forum: Unreal 3.2 Support
Topic: How-to hide server names when netsplit occurs ?
Replies: 6
Views: 1176

yes, i know, that is possible to discover server names and how they are connected using /whois, /links, /map, etc.

Just want to know, is there way to hide such things, without modifying the source... Now i know, that is impossible.