actually i've been reading the documentation like 2 days or so =P Some of it just makes no sence to me since I'm new, but little by little I'm getting pieces from there and others from there. the funniest part is that I really tried to look for the answerStealth wrote:Wouldn't be so patient if
Search found 6 matches
- Tue Jul 18, 2006 12:22 am
- Forum: Unreal 3.2 Support
- Topic: Channel modes on creation
- Replies: 6
- Views: 1782
- Tue Jul 18, 2006 12:12 am
- Forum: Unreal 3.2 Support
- Topic: Channel modes on creation
- Replies: 6
- Views: 1782
- Tue Jul 18, 2006 12:09 am
- Forum: Unreal 3.2 Support
- Topic: Channel modes on creation
- Replies: 6
- Views: 1782
- Mon Jul 17, 2006 10:21 pm
- Forum: General chat
- Topic: Unreal Banners
- Replies: 5
- Views: 4365
- Mon Jul 17, 2006 10:02 pm
- Forum: Services
- Topic: Services for Windows 2003
- Replies: 1
- Views: 1966
Services for Windows 2003
I just read from the recommended services thread that those anope and ircservices don't run on Win2K3. Is there a good service package that runs on Win2K3 and Unreal 3.2.5? I've been trying my luck with google... (Most of you *NIX guys think that why bother, but you'd be surprised by the MS, it actu...
- Mon Jul 17, 2006 9:39 pm
- Forum: Unreal 3.2 Support
- Topic: Channel modes on creation
- Replies: 6
- Views: 1782
Channel modes on creation
Is there a way to change the #channel mode at creation from the unreal config files (or somewhere from the original dist), or do I have to use some module / service for it? Let's say that I'd like to have all rooms to be +nt at start. I know how to change the starting mode for users, not to channels...