Search found 3 matches
- Fri Aug 11, 2006 11:46 pm
- Forum: Unreal 3.2 Modules
- Topic: Defining string with variables
- Replies: 0
- Views: 1970
Defining string with variables
I'm trying to do some logging from a module and need to create a string with some fixed text and variables passed to the function, but i cant find any example of this in the modules i've looked at
- Mon Jul 31, 2006 8:52 pm
- Forum: Unreal 3.2 Modules
- Topic: preventing module to be used without a new chan mode
- Replies: 0
- Views: 2013
preventing module to be used without a new chan mode
I would need to change a module so users can only use it to send messages to channels with a defined channelmode which preferably will only be settable by ircops. What do i need in the module? I've looked at some modules creating new channelmodes but so far only been confused. How do you check is a ...
- Mon Jul 31, 2006 7:43 pm
- Forum: Unreal 3.2 Support
- Topic: Autoconnect flooding connects
- Replies: 2
- Views: 1588
Autoconnect flooding connects
I wanted to make sure our 4 servers automaticaly rejoined the network if they got separated so i activated autoconnect on the links.
But instead of the 100s between connects it's more like 100/s which effectively flooded me of irc.
But instead of the 100s between connects it's more like 100/s which effectively flooded me of irc.