Search found 4 matches
- Sat Jul 28, 2007 11:54 pm
- Forum: General chat
- Topic: IRC: Satanic (mulling over possiblity of true queries)
- Replies: 2
- Views: 4691
It's just a general-use IRC client library (for java -- good libraries are quite lacking currently). After thinking about it more, it appears you are indeed correct. Luckily, for specific commands such as WHOIS, it is possible to simply allow one to perform the query with a timeout (numeric replies ...
- Sat Jul 28, 2007 3:54 am
- Forum: General chat
- Topic: IRC: Satanic (mulling over possiblity of true queries)
- Replies: 2
- Views: 4691
IRC: Satanic (mulling over possiblity of true queries)
(This concerns a central IRC client library idea that appears impossible to implement that has a backstory to it -- if you want the central idea, skip down a bit...)
I'm working on an IRC library and three of the good important parts are more or less finished: parsing (transforming IRC lines into ...
I'm working on an IRC library and three of the good important parts are more or less finished: parsing (transforming IRC lines into ...
- Mon Aug 07, 2006 2:53 am
- Forum: Unreal 3.2 Support
- Topic: Message throttling
- Replies: 6
- Views: 4672
- Sun Aug 06, 2006 10:53 pm
- Forum: Unreal 3.2 Support
- Topic: Message throttling
- Replies: 6
- Views: 4672
Message throttling
Hello, I've been looking through the FAQ and docs, and can't find a relatable subject on this issue.
First of all, I've got the following configured in my fairly generic unrealircd.conf:
sendq 999999999;
recvq 32000;
I'd like normal clients to have no restriction whatsoever on spamming,
since ...
First of all, I've got the following configured in my fairly generic unrealircd.conf:
sendq 999999999;
recvq 32000;
I'd like normal clients to have no restriction whatsoever on spamming,
since ...