Search found 4 matches

by MalcolmCarmen
Sat Jul 28, 2007 11:54 pm
Forum: General chat
Topic: IRC: Satanic (mulling over possiblity of true queries)
Replies: 2
Views: 4691

It's just a general-use IRC client library (for java -- good libraries are quite lacking currently). After thinking about it more, it appears you are indeed correct. Luckily, for specific commands such as WHOIS, it is possible to simply allow one to perform the query with a timeout (numeric replies ...
by MalcolmCarmen
Sat Jul 28, 2007 3:54 am
Forum: General chat
Topic: IRC: Satanic (mulling over possiblity of true queries)
Replies: 2
Views: 4691

IRC: Satanic (mulling over possiblity of true queries)

(This concerns a central IRC client library idea that appears impossible to implement that has a backstory to it -- if you want the central idea, skip down a bit...)

I'm working on an IRC library and three of the good important parts are more or less finished: parsing (transforming IRC lines into ...
by MalcolmCarmen
Mon Aug 07, 2006 2:53 am
Forum: Unreal 3.2 Support
Topic: Message throttling
Replies: 6
Views: 4672

That pretty much describes the exact usage, although I'll own the systems this is happening on, heh.

I need a way for bot clients to communicate amongst each other, like an eggdrop link. I am coding these bots in java, so I've basically got to implement the link myself.

I was about to code a ...
by MalcolmCarmen
Sun Aug 06, 2006 10:53 pm
Forum: Unreal 3.2 Support
Topic: Message throttling
Replies: 6
Views: 4672

Message throttling

Hello, I've been looking through the FAQ and docs, and can't find a relatable subject on this issue.

First of all, I've got the following configured in my fairly generic unrealircd.conf:
sendq 999999999;
recvq 32000;

I'd like normal clients to have no restriction whatsoever on spamming,
since ...