Search found 6 matches

by kucha12
Wed Aug 30, 2006 9:35 pm
Forum: Unreal 3.2 Support
Topic: Question regarding SSL enabled server
Replies: 5
Views: 2334

Thanks for your replies guys!
by kucha12
Mon Aug 28, 2006 3:50 pm
Forum: Unreal 3.2 Support
Topic: Question regarding SSL enabled server
Replies: 5
Views: 2334

yes yes I know how to compile and yes I've read the docs. You don't understand my question. I'm asking about the number of daemons to run: one or two. I'd like to use a scheme which big networks use so I need an advice.
by kucha12
Mon Aug 28, 2006 10:47 am
Forum: Unreal 3.2 Support
Topic: Question regarding SSL enabled server
Replies: 5
Views: 2334

Question regarding SSL enabled server

Hello everyone. I'm going to have a SSL enabled server on my network, however I don't know how to implement it: a) Should I compile one big IRCd for both, SSL and non-SSL enabled clients b) Or I should compile one tiny non-SSL IRCd and link it to another IRCd running on localhost machine which has e...
by kucha12
Fri Aug 25, 2006 8:03 pm
Forum: Unreal 3.2 Support
Topic: How can i find the reason of "lags"?
Replies: 4
Views: 1819

try as root: # renice -20 <unreal's pid>
by kucha12
Tue Aug 08, 2006 7:12 pm
Forum: Unreal 3.2 Spamfilters
Topic: Need help with spamfilter
Replies: 2
Views: 3298

Thanks, it worked out just perfectly..
by kucha12
Mon Aug 07, 2006 5:24 pm
Forum: Unreal 3.2 Spamfilters
Topic: Need help with spamfilter
Replies: 2
Views: 3298

Need help with spamfilter

Hello everyone. Yesterday some bots/clones attacked my network. This is an example of the joinflood: [20:10:08] * r633 (~n6696@201.64.57.177) has joined #friends [20:10:08] * c2268 (~s7299@61.108.37.2) has joined #friends [20:10:08] * l8505 (~q8621@tdev125-9.codetel.net.do) has joined #friends [20:1...