Search found 20 matches

by CrashOverride
Fri Nov 03, 2006 12:06 am
Forum: Unreal 3.2 Support
Topic: /nickserv instead of /msg nickserv
Replies: 3
Views: 1484

/nickserv instead of /msg nickserv

is there any way to make the services respond to /nickserv instead of /msg nickserv any help would be great
by CrashOverride
Fri Oct 27, 2006 2:26 am
Forum: Unreal 3.2 Support
Topic: MOTD
Replies: 1
Views: 1172

MOTD

I need to Modify my MOTD how do i do that ??? i looked at the docs...and i am not sure if i can just add text to the ircd.motd file and that work i tried it and it didnt seem to
by CrashOverride
Wed Oct 25, 2006 9:58 pm
Forum: Services
Topic: Remote server in services config (Please Help)
Replies: 17
Views: 12165

YAY

:o Well after painstakingly trying and trying and trying i switcehd my services to Anope after reading the posts about it Well folks it paid off.... [Oct 25 17:43:54 2006] Anope 1.6.4 (874) (compiled for UnrealIRCd 3.1.1+) starting up [Oct 25 17:43:55 2006] Attempting to load V3 HS Database [Oct 25 ...
by CrashOverride
Wed Oct 25, 2006 3:18 am
Forum: Services
Topic: Remote server in services config (Please Help)
Replies: 17
Views: 12165

ok

how bout this

[Oct 24 23:14:24 2006] Databases loaded
[Oct 24 23:14:24 2006] Connected to Server 1 (localhost:6667)
[Oct 24 23:14:24 2006] FATAL: Remote server returned: ERROR :Closing Link: [127.0.0.1] (This port is for clients only)
by CrashOverride
Tue Oct 24, 2006 9:30 pm
Forum: Services
Topic: Remote server in services config (Please Help)
Replies: 17
Views: 12165

ok

ok now this is my new code ircds conf file link services.clickerpower.net { username andy; hostname 127.0.0.1; port *; bind-ip 127.0.0.1; password-connect "PASSWORD"; password-receive "PASSWORD"; class servers; }; ulines { services.clickerpower.net; }; And here is the services co...
by CrashOverride
Tue Oct 24, 2006 11:51 am
Forum: Services
Topic: Remote server in services config (Please Help)
Replies: 17
Views: 12165

same box

yes both the ircd server and the services are on the same box,
by CrashOverride
Tue Oct 24, 2006 11:15 am
Forum: Services
Topic: Remote server in services config (Please Help)
Replies: 17
Views: 12165

LAN

The LAN is set up on a static ip system, the lan ip of the server is 192.168.1.40 there are 4 other pcs on that lan so in my code i am not sure if i need to be using the lan ip to link the services or my Public ip the one the net sees so i am a bit confused
by CrashOverride
Tue Oct 24, 2006 3:05 am
Forum: Services
Topic: Remote server in services config (Please Help)
Replies: 17
Views: 12165

DNS

well the only address the dns knows is my Public IP
by CrashOverride
Mon Oct 23, 2006 11:14 pm
Forum: Services
Topic: Remote server in services config (Please Help)
Replies: 17
Views: 12165

DNS

How about my dns settings would that impact the services??
by CrashOverride
Mon Oct 23, 2006 11:09 am
Forum: Services
Topic: Remote server in services config (Please Help)
Replies: 17
Views: 12165

Code

Yes i am behind a router, here is my link code in unrealircd.conf link services.clickerpower.net { username *; hostname services.clickerpower.net; bind-ip *; port 6667; hub *; password-connect "password"; password-receive "password"; class servers; # options { # /* Note: You shou...
by CrashOverride
Sun Oct 22, 2006 5:30 pm
Forum: Services
Topic: Remote server in services config (Please Help)
Replies: 17
Views: 12165

Remote server in services config (Please Help)

Hello I am haveing trouble with getting the services to intergrate with unreal, the area i seem to be haveing trouble with is the sermote server connection in the config, this is how the code reads # RemoteServer <hostname> <port> <password> [REQUIRED] # Specifies the remote server hostname and port...
by CrashOverride
Thu Oct 19, 2006 4:01 pm
Forum: Unreal 3.2 Support
Topic: Cloaking
Replies: 5
Views: 2031

thanks

k thanks
by CrashOverride
Thu Oct 19, 2006 3:53 pm
Forum: Unreal 3.2 Support
Topic: Cloaking
Replies: 5
Views: 2031

Yes this is what i want, however where do i place that in the config?? Any where, more then a yes would be good :oops:

set {
modes-on-connect "x";
restrict-usermodes "x";
options { dont-resolve; };
};
by CrashOverride
Thu Oct 19, 2006 3:14 pm
Forum: Unreal 3.2 Support
Topic: Cloaking
Replies: 5
Views: 2031

Cloaking

Hello all, i seem to be having trouble with cloakingi dont want the host name or ip to show i did the opiton 1 in the FAQ How to disable it? You have several options: Option 1: make cloaking not the default Just remove the 'x' in set::modes-on-connect, then users will not be set +x automatically and...
by CrashOverride
Tue Oct 17, 2006 4:28 pm
Forum: Unreal 3.2 Support
Topic: Config
Replies: 14
Views: 5149

Thanks

Thanks for all the help , i have read the docs a few time but i want to make sure of things, someone has a quote at the end of the tag that says "if you dont make mistakes, your really not trying"
good quote, that waht my experiances have been , trial and error.

Anywho thanks