Search found 8 matches

by RusselB
Fri Aug 10, 2007 4:55 am
Forum: Unreal 3.2 Support
Topic: Log filename as specified in log block
Replies: 4
Views: 910

Re: Log filename as specified in log block

Thanks for the fast reply, Stealth.

We are running on *nix

Regretfully I'm still learning about this, so I'll pass your suggestion on to the person that is teaching me, as I don't have a clue as to where that would go.
by RusselB
Fri Aug 10, 2007 3:28 am
Forum: Unreal 3.2 Support
Topic: Log filename as specified in log block
Replies: 4
Views: 910

Log filename as specified in log block

Is it possible to have the log filename automatically changed, so that I get a different log for each day, (preferably with the filename of the log containing the date for that log). Eg: Ircd-07-01-2007.log would be the log for July 1st 2007. If this is possible, I would appreciate direction on how ...
by RusselB
Fri Jul 13, 2007 1:27 am
Forum: Unreal 3.2 Spamfilters
Topic: Locking a client into a channel
Replies: 1
Views: 2577

Locking a client into a channel

My apologies if this is in the wrong forum. I couldn't decide if this should be here or in the Unreal 3.2 Support forum. The network owner has asked if unreal has something that would allow us to temporarily lock a client into the viruschan when then match a spamfilter. Currently we're experiencing ...
by RusselB
Wed Jul 11, 2007 6:51 am
Forum: Unreal 3.2 Support
Topic: Displaying/referencing IRCops flags
Replies: 2
Views: 2459

Thanks for the reply, and that will do just great for what I've got in mind. Regarding having every flag listed, I realize that about the different levels including certain flags/levels automatically...I just made up the entries in that post as I was going along, not really paying much attention (fr...
by RusselB
Wed Jul 11, 2007 2:43 am
Forum: Unreal 3.2 Support
Topic: Displaying/referencing IRCops flags
Replies: 2
Views: 2459

Displaying/referencing IRCops flags

I'm a NetAdmin on a network that currently uses UnrealIRCd 3.2.6 I also have access to modify the opers.conf file in order to add/remove opers, or change their flags. I've done a fair bit of searching, and haven't been able to find what I want to know (possibly due to an incorrectly phrased search, ...
by RusselB
Mon Jun 04, 2007 5:11 am
Forum: Unreal 3.2 Support
Topic: Quit Message
Replies: 4
Views: 1366

Thanks for the fast response. Looks like I'll stick with a prefixed quit message, and see if I can phrase something that will look good both before a set quit message as well as on it's own.
by RusselB
Mon Jun 04, 2007 4:54 am
Forum: Unreal 3.2 Support
Topic: Quit Message
Replies: 4
Views: 1366

My apologies for bringing up a topic that's about 2 1/2 months old. What I'm wondering, and haven't been able to find, is a method of having a quit message that is used only if the person quitting doesn't have a set quit message in their client. Using the static-quit shows the static message, even i...