This might be a bug, but it might be intended behaviour as well. I'm a co-owner of a network that runs unreal and anope.
Lately we've had problems with one of our operators, which resulted in a takeover and me getting banned from the network until the other owner got back and could sort it out, and ...
Search found 5 matches
- Sat Sep 05, 2009 7:54 pm
- Forum: Unreal 3.2 Support
- Topic: Unreal missing off first word when klines are set
- Replies: 4
- Views: 2138
- Tue Dec 16, 2008 5:29 pm
- Forum: Unreal 3.2 Support
- Topic: md5 hash changes when server is restarted
- Replies: 3
- Views: 4179
Re: md5 hash changes when server is restarted
Thanks for the help. I've added { md5; }; after the password hash and it still accepts my password after issuing a 'restart password', so it looks that was the problem.
- Tue Dec 16, 2008 1:23 am
- Forum: Unreal 3.2 Support
- Topic: md5 hash changes when server is restarted
- Replies: 3
- Views: 4179
md5 hash changes when server is restarted
I'm running unreal 3.2.7 on Windows Server 2003. When setting up my configuration files, I put my link blocks and my oper blocks in seperate files to make it quicker to edit them if I need to add new opers or links, and then added include lines in the unrealircd.conf file.
For the oper passwords I ...
For the oper passwords I ...
- Sat Nov 18, 2006 2:25 am
- Forum: Unreal 3.2 Support
- Topic: max global user count changed when linking
- Replies: 2
- Views: 1783
Ah yes...I should have realized that actually as the old software I was using had a max user count which was the total amount of poepe that had connected so far.
So I assume what's happening is when the server that my hub runs on boots up and the server links up, it's getting the highest number of ...
So I assume what's happening is when the server that my hub runs on boots up and the server links up, it's getting the highest number of ...
- Fri Nov 17, 2006 6:54 pm
- Forum: Unreal 3.2 Support
- Topic: max global user count changed when linking
- Replies: 2
- Views: 1783
max global user count changed when linking
I'm running two servers using unreal 3.2.5 that are part of a network of about 7 servers altogether, including services.
The names of my servers are tech.chatnsn.co.uk and hub.chatnsn.co.uk.
I'm getting a strange message when my hub links up with my other server:
[17:43] -tech.chatnsn.co.uk ...
The names of my servers are tech.chatnsn.co.uk and hub.chatnsn.co.uk.
I'm getting a strange message when my hub links up with my other server:
[17:43] -tech.chatnsn.co.uk ...