Perhaps the fourteenth character is non-alphanumeric?
^.{13}[^[:alnum:]].{6}!
That's nice 'n' easy to read
Search found 20 matches
- Thu Sep 25, 2008 8:04 am
- Forum: Unreal 3.2 Spamfilters
- Topic: Regex needed for some sort of clonex
- Replies: 2
- Views: 3041
- Sat Sep 08, 2007 11:10 pm
- Forum: General chat
- Topic: Why is cmode L restricted to +q users?
- Replies: 1
- Views: 2458
Why is cmode L restricted to +q users?
Why is cmode L restricted to +q users?
Don't say "because that's the way it's coded", I'm interested to know the purpose of only letting +q users set mode +/-L
Don't say "because that's the way it's coded", I'm interested to know the purpose of only letting +q users set mode +/-L
- Wed Aug 29, 2007 3:16 am
- Forum: Unreal 3.2 Modules
- Topic: Channel restriction based on connected server?!
- Replies: 13
- Views: 6549
Re: Channel restriction based on connected server?!
I prefer restricted and +R, so that when someone on the access list tries to join, they don't get banned if they haven't identified yet and don't need to use /cs invite.
- Sat Aug 11, 2007 2:17 am
- Forum: General chat
- Topic: The sense of kicking in times of "rejoin after kick"
- Replies: 8
- Views: 5970
Re: The sense of kicking in times of "rejoin after kick"
Hmm. +j does not reall fit that. Because for e.g. +j 1:10 allows a "rejoin" after every 10 seconds. so if the user is 20 seconds idling, gets kicked, he can rejoin. You have to kick him again within that 10 seconds. So its not that solution but next to the function +J on U4 seems to be. I...
- Thu Aug 09, 2007 11:37 pm
- Forum: General chat
- Topic: The sense of kicking in times of "rejoin after kick"
- Replies: 8
- Views: 5970
Re: The sense of kicking in times of "rejoin after kick"
U4 will have a module that will stop client rejoins. It is the m_kicknorejoin module, which adds channelmode +J which disallows rejoining for the specified number of seconds You can use j for this task instead (but not as effective). e.g. /mode #blah +j 1:900 12:33 * Joins: Bob 12:43 * Bob was kick...
- Mon Jul 30, 2007 10:13 am
- Forum: General chat
- Topic: Why do we want /samode to hide who used it?
- Replies: 6
- Views: 5119
- Sun Jul 29, 2007 8:26 am
- Forum: General chat
- Topic: Why do we want /samode to hide who used it?
- Replies: 6
- Views: 5119
- Sun Jul 29, 2007 1:51 am
- Forum: General chat
- Topic: Why do we want /samode to hide who used it?
- Replies: 6
- Views: 5119
- Fri Jul 27, 2007 11:59 am
- Forum: Unreal 3.2 Modules
- Topic: /helpops module.
- Replies: 6
- Views: 3967
- Fri Jul 27, 2007 11:58 am
- Forum: Unreal 3.2 Modules
- Topic: [request] channel divert message?
- Replies: 7
- Views: 4732
- Fri Jul 27, 2007 11:54 am
- Forum: General chat
- Topic: Why do we want /samode to hide who used it?
- Replies: 6
- Views: 5119
Why do we want /samode to hide who used it?
1. Why does /samode exist?
2. Why the * someserver sets mode: when someone uses it?
2. Why the * someserver sets mode: when someone uses it?
- Thu Jan 25, 2007 2:52 am
- Forum: Unreal 3.2 Support
- Topic: Odd thing about cmode u
- Replies: 4
- Views: 1915
Re: Odd thing about cmode u
When a channel has modes mnrtu, and a user without status speaks, ops see: <IRC> User: Stuff they said And that user sees: <User> Stuff they said #testing You need voice (+v) (#testing) What the user sees makes sense, but what the op sees is odd. Is this just odd, or is it a bug? What other odd stu...
- Mon Jan 22, 2007 8:38 am
- Forum: Unreal 3.2 Modules
- Topic: Unreal 3.2.6 crashed 2 times since m_hostforward is loaded
- Replies: 3
- Views: 2337
- Mon Jan 22, 2007 8:34 am
- Forum: Unreal 3.2 Modules
- Topic: Req: kick = force join to another room
- Replies: 6
- Views: 4431
- Mon Jan 08, 2007 11:43 pm
- Forum: Unreal 3.2 Support
- Topic: A guide to ALL ban modes/extbans/banmasks needed
- Replies: 6
- Views: 2657