Search found 5 matches
- Tue Dec 19, 2006 9:39 am
- Forum: Unreal 3.2 Support
- Topic: Can not connect (v3.2.5 Win32)
- Replies: 7
- Views: 2875
That would defeat the purpose of an SSL passkey. Anything encrypted can be decryped - especially with open source software. Also, a 'hash' is one-way encryption, meaning it cannot be decoded once it is hashed. An example of a hash would be: 123 = 1+2+3 = 6 -> the 6 cannot be turned back into 123 ...
- Mon Dec 18, 2006 11:44 am
- Forum: Unreal 3.2 Support
- Topic: Can not connect (v3.2.5 Win32)
- Replies: 7
- Views: 2875
- Mon Dec 18, 2006 9:02 am
- Forum: Unreal 3.2 Support
- Topic: Can not connect (v3.2.5 Win32)
- Replies: 7
- Views: 2875
- Sun Dec 17, 2006 7:16 pm
- Forum: Unreal 3.2 Support
- Topic: Can not connect (v3.2.5 Win32)
- Replies: 7
- Views: 2875
- Sun Dec 17, 2006 11:25 am
- Forum: Unreal 3.2 Support
- Topic: Can not connect (v3.2.5 Win32)
- Replies: 7
- Views: 2875
Can not connect (v3.2.5 Win32)
Hi,
I installed the v3.2.5 binaries for Win32 on WinXP Pro with SP2.
I disabled all firewalls running on WinXP.
I created a new conf file with all required settings.
When I start Unreal, the service.log file shows:
* Loading IRCd configuration ..
* Configuration loaded without any problems ...
I installed the v3.2.5 binaries for Win32 on WinXP Pro with SP2.
I disabled all firewalls running on WinXP.
I created a new conf file with all required settings.
When I start Unreal, the service.log file shows:
* Loading IRCd configuration ..
* Configuration loaded without any problems ...