Search found 25 matches
- Sat Aug 23, 2008 7:34 pm
- Forum: Unreal 3.2 Support
- Topic: help with +M mode
- Replies: 6
- Views: 5435
Re: help with +M mode
[C]hs[M] is an Anope services bot and we set it for turn off +M automatically
- Sat Aug 23, 2008 2:15 pm
- Forum: Unreal 3.2 Support
- Topic: help with +M mode
- Replies: 6
- Views: 5435
Re: help with +M mode
thanks nate, the channel name is #lobby, only in this channel is the problem, and it happen with anything i say, i can´t say nothing because the mode change instantly
[08:44] <Acertijo> hola
[08:44] * irc.server.org sets mode: +M
[08:44] * [C]hs[M] sets mode: -M
[08:47] <Acertijo> blablabalbla
[08 ...
[08:44] <Acertijo> hola
[08:44] * irc.server.org sets mode: +M
[08:44] * [C]hs[M] sets mode: -M
[08:47] <Acertijo> blablabalbla
[08 ...
- Sat Aug 23, 2008 5:33 am
- Forum: Unreal 3.2 Support
- Topic: help with +M mode
- Replies: 6
- Views: 5435
help with +M mode
Hi Friends, i have a problem look, we have 3 servers linked, everything is good, i can write in every channel that i am, BUT when i write something in a specific channel my server put +M mode, say "irc.myserver.org sets mode +M" i cannot write anything in that channel because that, in all others ...
- Tue Dec 11, 2007 12:44 am
- Forum: Unreal 3.2 Support
- Topic: I want..
- Replies: 9
- Views: 5888
Re: I want..
sometimes the record take 24 to 48 hours to propagate, anyway look if the domain point to a correct IP. now i ask can you connect using the Ip address?
- Thu Nov 15, 2007 3:32 pm
- Forum: Unreal 3.2 Support
- Topic: modes on connect
- Replies: 5
- Views: 4128
Re: modes on connect
there`s only one server
- Thu Nov 15, 2007 3:07 pm
- Forum: Unreal 3.2 Support
- Topic: modes on connect
- Replies: 5
- Views: 4128
Re: modes on connect
no i dont say about unset or set, i said that if modes-on-connect is active with +wx it must set automatically all users that connect the server, but it doeasn`t set it... they still showing their IP address and cannot recive wallops.
modes-on-connect "+wx";
modes-on-connect "+wx";
- Wed Nov 14, 2007 8:05 pm
- Forum: Unreal 3.2 Support
- Topic: modes on connect
- Replies: 5
- Views: 4128
modes on connect
hi friends, hey why modes-on-connect doesnt work with some users and some users yes works??
is there something to add in the line ?
is there something to add in the line ?
Code: Select all
modes-on-connect "+wx"; - Tue Oct 16, 2007 5:03 pm
- Forum: Unreal 3.2 Support
- Topic: server crash - fatal error
- Replies: 11
- Views: 5177
Re: server crash - fatal error
i have solved it, the problem was m_staff.dll i delete it and now i can /rehash 
- Tue Oct 09, 2007 5:13 am
- Forum: Unreal 3.2 Support
- Topic: server crash - fatal error
- Replies: 11
- Views: 5177
Re: server crash - fatal error
Hi, friends i have the same problem, i don`t know if you talk about 3.2.6 but 3.2.7 on Windows has that problem i can`t /rehash anytime because /rehash kills UnrealIRCD, always get this message "UnrealIRCD has encountered a fatal error Debugging information has been dumped to wircd......" and like ...
- Tue Jul 24, 2007 5:41 pm
- Forum: Unreal 3.2 Support
- Topic: Upgrade question
- Replies: 1
- Views: 1963
Upgrade question
Hi, hey friends if i upgrade to 3.2.7 it will affect the unreal modules and Anope modules? or it simply replace the 3.2.6 without change??
- Fri Jul 06, 2007 5:21 am
- Forum: Unreal 3.2 Support
- Topic: Exception block virtual host
- Replies: 1
- Views: 2055
Exception block virtual host
hi, like topic says, is possible that the exception block read the Virtualhost instead ip adress? because i have dinamic ip i can`t protect one specific so i want to protect my virtualhost i put it in block but the gline, kline read the ip... it can be possible??????
I think you have the same problem that i had http://forums.unrealircd.com/viewtopic.php?t=4341
- Sat Jun 30, 2007 5:30 am
- Forum: Services
- Topic: help Anope
- Replies: 4
- Views: 5539
- Fri Jun 29, 2007 10:46 pm
- Forum: Services
- Topic: help Anope
- Replies: 4
- Views: 5539