Search found 6 matches
- Thu Mar 22, 2007 3:59 pm
- Forum: Unreal 3.2 Modules
- Topic: XMLSocket connections
- Replies: 18
- Views: 16721
I never disagreed with your "valid points". But I see flash as a technology, not as a client by itself, the actual implementation of the irc protocol still rests with the author of the flash file. My point being, why not just implement it ? Make it a configure flag to enable it even if you don't ...
- Thu Mar 22, 2007 1:06 am
- Forum: Unreal 3.2 Modules
- Topic: XMLSocket connections
- Replies: 18
- Views: 16721
- Wed Mar 21, 2007 9:21 pm
- Forum: Unreal 3.2 Modules
- Topic: XMLSocket connections
- Replies: 18
- Views: 16721
- Wed Mar 21, 2007 4:02 pm
- Forum: Unreal 3.2 Modules
- Topic: XMLSocket connections
- Replies: 18
- Views: 16721
It doesn't require alot of code rewriting, just a listener and a client flag, and an extra line in the send code. If I provide the full source, why does it matter ? You can make the whole thing configurable, so it doesn't break any regular clients, it's the choice of the server admin to enable it on ...
- Wed Mar 21, 2007 9:20 am
- Forum: Unreal 3.2 Modules
- Topic: XMLSocket connections
- Replies: 18
- Views: 16721
- Wed Mar 21, 2007 12:46 am
- Forum: Unreal 3.2 Modules
- Topic: XMLSocket connections
- Replies: 18
- Views: 16721