Search found 6 matches

by GloX
Thu Mar 22, 2007 3:59 pm
Forum: Unreal 3.2 Modules
Topic: XMLSocket connections
Replies: 18
Views: 16721

I never disagreed with your "valid points". But I see flash as a technology, not as a client by itself, the actual implementation of the irc protocol still rests with the author of the flash file. My point being, why not just implement it ? Make it a configure flag to enable it even if you don't ...
by GloX
Thu Mar 22, 2007 1:06 am
Forum: Unreal 3.2 Modules
Topic: XMLSocket connections
Replies: 18
Views: 16721

You can see the flash xmlsocket thing also as something on top of the regular irc protocol. It's the same principle.

I just don't get, why not go against the normal philosophy and implement it ? Does it harm anyone ? Flash is not a client, it's a technology.

But ok, I will drop the subject. Close ...
by GloX
Wed Mar 21, 2007 9:21 pm
Forum: Unreal 3.2 Modules
Topic: XMLSocket connections
Replies: 18
Views: 16721

A company like Adobe will never change the flash socket implementation, probably for security reasons.

As I see it, the ircd has to be modified to support a whole new area of users and alot of new clients (written in flash, javascript, ...).

Give me a good reason NOT to implement it. With the ...
by GloX
Wed Mar 21, 2007 4:02 pm
Forum: Unreal 3.2 Modules
Topic: XMLSocket connections
Replies: 18
Views: 16721

It doesn't require alot of code rewriting, just a listener and a client flag, and an extra line in the send code. If I provide the full source, why does it matter ? You can make the whole thing configurable, so it doesn't break any regular clients, it's the choice of the server admin to enable it on ...
by GloX
Wed Mar 21, 2007 9:20 am
Forum: Unreal 3.2 Modules
Topic: XMLSocket connections
Replies: 18
Views: 16721

Very well, I'll make a proper patch and send it in.
by GloX
Wed Mar 21, 2007 12:46 am
Forum: Unreal 3.2 Modules
Topic: XMLSocket connections
Replies: 18
Views: 16721

I tried to hack the unreal source some time ago to add this as a configurable feature. The trick is to let the xmlsocket clients connect to another port, configured to send an extra \0 byte, using the same technique like for example ssl connections.

Here's my patch for 3.2.5. As it's just an ...