Search found 31 matches

by seraphim
Wed Dec 19, 2012 9:36 pm
Forum: Unreal 3.2 Support
Topic: Clear the comands /me and /ame
Replies: 1
Views: 1504

Re: Clear the comands /me and /ame

*sigh*

deichgraf.dream-irc.de PRIVMSG #testchan :ACTION test

it´s a simple message pre- and suffixed with ASCII character #1
ACTION test

/me and /ame are client side, /me generates this PRIVMSG and send´s it to one chan and /ame does a runtrough with all chans your client is in.
by seraphim
Mon Feb 28, 2011 8:25 pm
Forum: Unreal 3.2 Support
Topic: How to stop the coloured private msg's
Replies: 1
Views: 736

Re: How to stop the coloured private msg's

Take a look at the options of your client, eg mIRC has an option to strip bold, colour, underlined etc from messages.
by seraphim
Mon Feb 28, 2011 8:20 pm
Forum: General chat
Topic: Scenario: Denying Operator Access To An Operator
Replies: 11
Views: 6981

Re: Scenario: Denying Operator Access To An Operator

First you should use a single OLine for each opers, secondly you can narrow down the allowed hostnames for using that OLine with the oper::from::userhost directive. If you define a OLine for each oper you can set different permission, eg for can_override, depending on the experience and rationality ...
by seraphim
Sat Jun 12, 2010 4:30 pm
Forum: News and Releases
Topic: Some versions of Unreal3.2.8.1.tar.gz contain a backdoor
Replies: 19
Views: 133798

Re: Some versions of Unreal3.2.8.1.tar.gz contain a backdoor

I will do. Shit happens, we just can learn for the future.
by seraphim
Sat Jun 12, 2010 6:29 am
Forum: Unreal 3.2 Spamfilters
Topic: If someone can help with this
Replies: 1
Views: 2267

Re: If someone can help with this

^\.$ should reduce the false positives by 99.999%, (because "." in a regex matches any character)

But the thing is if any user writes a "." he may forgott at the previous line he´ll get banned, too.
by seraphim
Wed May 06, 2009 5:09 pm
Forum: Unreal 3.2 Support
Topic: Problem with Unreal 3.2 and Anope permissions.
Replies: 3
Views: 1143

Re: Problem with Unreal 3.2 and Anope permissions.

did you use

include "aliases/anope.conf";

at unrealircd.conf?
by seraphim
Tue May 05, 2009 4:28 pm
Forum: General chat
Topic: Bug at Bugtracker
Replies: 0
Views: 3119

Bug at Bugtracker

I got an error message at Bugtracker Passwort resend. APPLICATION ERROR #401 Database query failed. Error received from database was #1146: Table 'unreal_dbsite.mantis_email_table' doesn't exist for the query: INSERT INTO mantis_email_table ( email, subject, body, submitted, metadata) VALUES ( 'my@m...
by seraphim
Mon Jul 23, 2007 4:00 pm
Forum: Unreal 3.2 Support
Topic: People Idleing on server
Replies: 7
Views: 1375

every user is responsible for his own doing, so don´t worry and let them share if they want.
by seraphim
Sun Jul 22, 2007 7:22 pm
Forum: Unreal 3.2 Support
Topic: People Idleing on server
Replies: 7
Views: 1375

if you use Anope Services you can use the module os_notinchanlist.
by seraphim
Sat Jun 30, 2007 3:20 pm
Forum: Services
Topic: inquiry
Replies: 15
Views: 6669

i´ve got the services running too, and it´s normal that a window appeares and disappeares.
if the services don´t link to the Unreal Server you should read the error log.
by seraphim
Wed Jun 20, 2007 8:23 pm
Forum: Unreal 3.2 Support
Topic: HT-Mode: the value
Replies: 4
Views: 1294

k thx.
by seraphim
Wed Jun 20, 2007 1:30 pm
Forum: Unreal 3.2 Support
Topic: HT-Mode: the value
Replies: 4
Views: 1294

so this value have to be an number, kbits/s ?
by seraphim
Mon Jun 18, 2007 1:56 pm
Forum: Unreal 3.2 Support
Topic: HT-Mode: the value
Replies: 4
Views: 1294

HT-Mode: the value

The command:
/htm to <value>

Now i dont know what i have to set at the value, maybe kbits/sec? or kb/sec?

What is meant with this value?

Docs:
htm <option>
-TO <value> Tell HTM at what incoming rate to activate HTM
by seraphim
Tue Jun 12, 2007 6:00 pm
Forum: Unreal 3.2 Spamfilters
Topic: Delete me
Replies: 11
Views: 2944

it can take a while to get an ctcp answer, because the attacker uses Proxys.
then you can only collect used IPs and GZLine them, and you should use some Proxyscanner like BOPM oder OPSB at the neostats.
by seraphim
Tue Jun 12, 2007 2:27 pm
Forum: Unreal 3.2 Spamfilters
Topic: Delete me
Replies: 11
Views: 2944

Thanks. That was definitely helpful. Any idea how I would block these? *** d1j0xm10o8p (rm@E4C09A03.D6356A36.A3922693.IP) has joined #Offtopic *** v4q4ur6o0a (xx@OBSI-552FA08B.woh.res.rr.com) has joined #Offtopic *** y3l1ki10w3e (vt@A3361B00.6BBE878B.A6A3CF6.IP) has joined #Offtopic *** o0m3km5b1s ...