Search found 16 matches

by SNU
Wed Jan 16, 2008 11:01 pm
Forum: Services
Topic: autovoicing users on entry
Replies: 5
Views: 2658

Re: autovoicing users on entry

You might ask for an unreal-module to make it possible to restrict topic-changing to +R(egistered) or +v(oiced) users. Otherwise you could set up an eggdrop which is at least halfoped to be able to set the topic and set a command like "!topic blubb" and the bot will recogize if the user is voiced or...
by SNU
Tue Dec 25, 2007 9:17 am
Forum: Services
Topic: Anope (LATEST) Proper LINK Block
Replies: 4
Views: 5648

Re: Anope (LATEST) Proper LINK Block

You configured in your unreal configuration to listen on port 7000
in your services.conf you configured connecting to 6667. In the first example you gave us, you had option "zip" enabled which also wouldn't have worked.
by SNU
Mon Dec 24, 2007 12:22 am
Forum: General chat
Topic: good program to make your config nice?
Replies: 5
Views: 2323

Re: good program to make your config nice?

it was a bit irony from me ;) I guess he asked if there is any script or program to set up unreal without editing the confiugfile manually: I was working on such a script but I did it just for m network to set other servers up quickly :D but you also could use cop and paste :D hehe so I'd say: you h...
by SNU
Sun Dec 23, 2007 3:24 pm
Forum: Services
Topic: Anope and Unreal aren't getting along.
Replies: 6
Views: 3197

Re: Anope and Unreal aren't getting along.

and btw:

listen *:7029;

for services isn't a good Idea. use options like servers-only and only listen on localhost for example. maybe you also won't use [enc_none] in anope. Your users will thank you :D

merry xmas.
by SNU
Sun Dec 23, 2007 3:17 pm
Forum: General chat
Topic: It was so easy to configure unreal :)
Replies: 1
Views: 1637

Re: It was so easy to configure unreal :)

You can also use the example.conf and read the comments carefully.

Remeber that you as IRC-admin have to be very firm in knowing what to do in common situations on IRC (spam, bad users, support, controlling...)
by SNU
Sun Dec 23, 2007 3:12 pm
Forum: General chat
Topic: good program to make your config nice?
Replies: 5
Views: 2323

Re: good program to make your config nice?

I use notepad++

Merry XMas!
by SNU
Fri Oct 12, 2007 8:28 am
Forum: Services
Topic: turn notice display off
Replies: 6
Views: 2415

Re: turn notice display off

Read the docs about "snomasks" the so called "server notice masks" ;)
by SNU
Wed Sep 26, 2007 4:16 pm
Forum: Unreal 3.2 Modules
Topic: [req] Limit nicklengh in Channel
Replies: 2
Views: 1243

Re: [req] Limit nicklengh in Channel

Ah this is very nice :D
Thank you for you quick reply.
by SNU
Wed Sep 26, 2007 3:23 pm
Forum: Unreal 3.2 Modules
Topic: [req] Limit nicklengh in Channel
Replies: 2
Views: 1243

[req] Limit nicklengh in Channel

Hi. I'd like to request a Module that makes it possible to limit acces to a channel with a maximum nicklengh. So every user that is IN the channel cannot change its nick to a one that exceeds the max nicklengh on the channel. user with a too large nick cannot join that channel and while setting the ...
by SNU
Mon Aug 27, 2007 6:58 pm
Forum: Unreal 3.2 Modules
Topic: Channel restriction based on connected server?!
Replies: 13
Views: 3617

Re: Channel restriction based on connected server?!

hmm local channel wouldn't be bad.
I think of the main server where only my opers are able to join so the operchannel could be local there and it would give me a better feeling .D
by SNU
Mon Aug 27, 2007 6:01 pm
Forum: Unreal 3.2 Support
Topic: Server Host ban transfer to another server.
Replies: 2
Views: 687

Re: Server Host ban transfer to another server.

You mean you want to REDIRECT a user to another linked server if the user has a certain host?
Why that?
by SNU
Sat Aug 11, 2007 7:13 pm
Forum: General chat
Topic: The sense of kicking in times of "rejoin after kick"
Replies: 8
Views: 3881

Re: The sense of kicking in times of "rejoin after kick"

yeah youre right :D we both said/meant the same.

but related to the topic: I would say, that kicking does not really make sense today. setting a timed kickban (some services or eggdrop-scripts do) is currently the same and obviously more effective method.
by SNU
Fri Aug 10, 2007 12:02 pm
Forum: General chat
Topic: The sense of kicking in times of "rejoin after kick"
Replies: 8
Views: 3881

Re: The sense of kicking in times of "rejoin after kick"

Hmm. +j does not reall fit that. Because for e.g. +j 1:10 allows a "rejoin" after every 10 seconds. so if the user is 20 seconds idling, gets kicked, he can rejoin. You have to kick him again within that 10 seconds. So its not that solution but next to the function +J on U4 seems to be. May it be po...
by SNU
Wed Aug 08, 2007 7:57 pm
Forum: General chat
Topic: Forum needs "IRC" section :D
Replies: 1
Views: 3012

Forum needs "IRC" section :D

Hey I'd liek to suggest an "IRC" Section. There is no Section to talk about IRC-related stuff like I curently tried: http://forums.unrealircd.com/viewtopic.php?f=9&t=4413

I think an offtopic-section is for unrelated irc/unreal- talks.
by SNU
Wed Aug 08, 2007 7:55 pm
Forum: General chat
Topic: The sense of kicking in times of "rejoin after kick"
Replies: 8
Views: 3881

The sense of kicking in times of "rejoin after kick"

Hi. This thread is supposed to talk about the sense of kicking in IRC-Channels in this times where most (m)IRC-clients have a rejoin-Feature enabled. Does it still make sense to kick disturbing users out of a channel? The most Time now I'm used to use timed kickbans. for some minutes or hours for ma...