Search found 10 matches

by NaBiL
Wed Nov 05, 2008 5:26 pm
Forum: General chat
Topic: Network Movement Detection.
Replies: 3
Views: 4456

Re: Network Movement Detection.

Hello everybody,
Sorry for late reply,
NaBil dont try to claim something that is not yours.

Lea Services is created by TiSmA of http://projet.exolia.net/
that services can be found here: http://projet.exolia.net/index.php?dcdown=ok&categorie=1

Thank You
I never said it was mine. This project of ...
by NaBiL
Sat Oct 20, 2007 6:19 am
Forum: Unreal 3.2 Modules
Topic: Routine Check on connection.
Replies: 5
Views: 4495

Re: Routine Check on connection.

Thanks :)
by NaBiL
Fri Oct 19, 2007 3:33 am
Forum: Unreal 3.2 Modules
Topic: Routine Check on connection.
Replies: 5
Views: 4495

Re: Routine Check on connection.

Hello,
No i wish only to get the routine check, No captcha picture :(
NaBiL
by NaBiL
Thu Oct 18, 2007 2:00 pm
Forum: Unreal 3.2 Modules
Topic: Routine Check on connection.
Replies: 5
Views: 4495

Routine Check on connection.

Hello everybody,
can anyone help me in coding this module please :)

http://forums.unrealircd.com/viewtopic.php?t=2808
Thanks a lot in advance
by NaBiL
Sat Sep 29, 2007 6:55 am
Forum: General chat
Topic: Network Movement Detection.
Replies: 3
Views: 4456

Network Movement Detection.

Hello people.

I don't know why but feel like posting this here, Do you know an IRC service that detects and tell you all the movement of your irc servers in a specific channel that you choose ? ??



[10:06] <04@bot> 02Nick 03:10 NaB\aw change son pseudo en NaBiL
[10:17] <04@bot> 02Déconnexion 03 ...
by NaBiL
Tue Sep 11, 2007 6:36 am
Forum: Unreal 3.2 Support
Topic: protecting ircops / being unkickable / able to join any chan
Replies: 3
Views: 2762

Re: protecting ircops / being unkickable / able to join any chan

Hello

1. IRCops may set mode +Q or set their superadmin on (with anope) to disable normal users (ops) to kick ircops.

2. For your second request you may use an Unrealircd Module as follows.

http://www.x-tab.org/modules/operjoin.zip


This is a module that enhances the /join, /cycle and /sajoin ...
by NaBiL
Tue Sep 04, 2007 6:58 am
Forum: Unreal 3.2 Support
Topic: LAN connection
Replies: 8
Views: 5323

Re: LAN connection

Hello,

I have 2 questions.

Firstly, when you used your own pc as a server, is there no lag or problems ?
Secondly, why not buying a shell i know one ( My best Friend). You may get one shell very cheap and a very good hosting services with great uptimes :). An IRCd shell, you may install everything ...
by NaBiL
Tue Sep 04, 2007 6:50 am
Forum: General chat
Topic: Needs Expert helper
Replies: 2
Views: 3636

Re: Needs Expert helper

Hello,
A friend of mine and myself can help you achieved your wish ! :)

add me on msn or yahoo messenger : nab432[at]hotmail.com

Thank you
by NaBiL
Tue Sep 04, 2007 6:31 am
Forum: Unreal 3.2 Modules
Topic: how to add
Replies: 2
Views: 3609

Re: how to add

Hello !

1. Upload the module in /home/login/Unreal3.2.7/src/modules
2. To compile it

(i)cd /home/login/Unreal3.2
(ii)make custommodule MODULEFILE=Name without the extention


3. Add this in your Unrealircd Config file.

loadmodule "src/modules/name-of-the-module.so";


4. /rehash on your ...
by NaBiL
Tue Sep 04, 2007 6:21 am
Forum: Unreal 3.2 Modules
Topic: Channel restriction based on connected server?!
Replies: 13
Views: 10264

Re: Channel restriction based on connected server?!

Hello Everybody & atdheu78.

Your wish is possible via the deny and allow channel. Let me explain :)

1. You have two servers as you stated namely : irc1.bla.net and irc2.bla.net and u wish that

2.

On channel #bla are only users from irc1-bla.net allowd. But on channel #blub are users from both ...