Hello everybody,
Sorry for late reply,
NaBil dont try to claim something that is not yours.
Lea Services is created by TiSmA of http://projet.exolia.net/
that services can be found here: http://projet.exolia.net/index.php?dcdown=ok&categorie=1
Thank You
I never said it was mine. This project of ...
Search found 10 matches
- Wed Nov 05, 2008 5:26 pm
- Forum: General chat
- Topic: Network Movement Detection.
- Replies: 3
- Views: 4456
- Sat Oct 20, 2007 6:19 am
- Forum: Unreal 3.2 Modules
- Topic: Routine Check on connection.
- Replies: 5
- Views: 4495
- Fri Oct 19, 2007 3:33 am
- Forum: Unreal 3.2 Modules
- Topic: Routine Check on connection.
- Replies: 5
- Views: 4495
Re: Routine Check on connection.
Hello,
No i wish only to get the routine check, No captcha picture
NaBiL
No i wish only to get the routine check, No captcha picture
NaBiL
- Thu Oct 18, 2007 2:00 pm
- Forum: Unreal 3.2 Modules
- Topic: Routine Check on connection.
- Replies: 5
- Views: 4495
Routine Check on connection.
Hello everybody,
can anyone help me in coding this module please
http://forums.unrealircd.com/viewtopic.php?t=2808
Thanks a lot in advance
can anyone help me in coding this module please
http://forums.unrealircd.com/viewtopic.php?t=2808
Thanks a lot in advance
- Sat Sep 29, 2007 6:55 am
- Forum: General chat
- Topic: Network Movement Detection.
- Replies: 3
- Views: 4456
Network Movement Detection.
Hello people.
I don't know why but feel like posting this here, Do you know an IRC service that detects and tell you all the movement of your irc servers in a specific channel that you choose ? ??
[10:06] <04@bot> 02Nick 03:10 NaB\aw change son pseudo en NaBiL
[10:17] <04@bot> 02Déconnexion 03 ...
I don't know why but feel like posting this here, Do you know an IRC service that detects and tell you all the movement of your irc servers in a specific channel that you choose ? ??
[10:06] <04@bot> 02Nick 03:10 NaB\aw change son pseudo en NaBiL
[10:17] <04@bot> 02Déconnexion 03 ...
- Tue Sep 11, 2007 6:36 am
- Forum: Unreal 3.2 Support
- Topic: protecting ircops / being unkickable / able to join any chan
- Replies: 3
- Views: 2762
Re: protecting ircops / being unkickable / able to join any chan
Hello
1. IRCops may set mode +Q or set their superadmin on (with anope) to disable normal users (ops) to kick ircops.
2. For your second request you may use an Unrealircd Module as follows.
http://www.x-tab.org/modules/operjoin.zip
This is a module that enhances the /join, /cycle and /sajoin ...
1. IRCops may set mode +Q or set their superadmin on (with anope) to disable normal users (ops) to kick ircops.
2. For your second request you may use an Unrealircd Module as follows.
http://www.x-tab.org/modules/operjoin.zip
This is a module that enhances the /join, /cycle and /sajoin ...
- Tue Sep 04, 2007 6:58 am
- Forum: Unreal 3.2 Support
- Topic: LAN connection
- Replies: 8
- Views: 5323
Re: LAN connection
Hello,
I have 2 questions.
Firstly, when you used your own pc as a server, is there no lag or problems ?
Secondly, why not buying a shell i know one ( My best Friend). You may get one shell very cheap and a very good hosting services with great uptimes :). An IRCd shell, you may install everything ...
I have 2 questions.
Firstly, when you used your own pc as a server, is there no lag or problems ?
Secondly, why not buying a shell i know one ( My best Friend). You may get one shell very cheap and a very good hosting services with great uptimes :). An IRCd shell, you may install everything ...
- Tue Sep 04, 2007 6:50 am
- Forum: General chat
- Topic: Needs Expert helper
- Replies: 2
- Views: 3636
Re: Needs Expert helper
Hello,
A friend of mine and myself can help you achieved your wish !
add me on msn or yahoo messenger : nab432[at]hotmail.com
Thank you
A friend of mine and myself can help you achieved your wish !
add me on msn or yahoo messenger : nab432[at]hotmail.com
Thank you
- Tue Sep 04, 2007 6:31 am
- Forum: Unreal 3.2 Modules
- Topic: how to add
- Replies: 2
- Views: 3609
Re: how to add
Hello !
1. Upload the module in /home/login/Unreal3.2.7/src/modules
2. To compile it
(i)cd /home/login/Unreal3.2
(ii)make custommodule MODULEFILE=Name without the extention
3. Add this in your Unrealircd Config file.
loadmodule "src/modules/name-of-the-module.so";
4. /rehash on your ...
1. Upload the module in /home/login/Unreal3.2.7/src/modules
2. To compile it
(i)cd /home/login/Unreal3.2
(ii)make custommodule MODULEFILE=Name without the extention
3. Add this in your Unrealircd Config file.
loadmodule "src/modules/name-of-the-module.so";
4. /rehash on your ...
- Tue Sep 04, 2007 6:21 am
- Forum: Unreal 3.2 Modules
- Topic: Channel restriction based on connected server?!
- Replies: 13
- Views: 10264
Re: Channel restriction based on connected server?!
Hello Everybody & atdheu78.
Your wish is possible via the deny and allow channel. Let me explain :)
1. You have two servers as you stated namely : irc1.bla.net and irc2.bla.net and u wish that
2.
On channel #bla are only users from irc1-bla.net allowd. But on channel #blub are users from both ...
Your wish is possible via the deny and allow channel. Let me explain :)
1. You have two servers as you stated namely : irc1.bla.net and irc2.bla.net and u wish that
2.
On channel #bla are only users from irc1-bla.net allowd. But on channel #blub are users from both ...