Search found 6 matches
- Wed Sep 12, 2007 9:13 pm
- Forum: Unreal 3.2 Modules
- Topic: How to compile modules correctly for Unreal IRCD ?
- Replies: 3
- Views: 8968
Re: How to compile modules correctly for Unreal IRCD ?
strange.. i´ve tried that. never worked for me. i compiled them this way now: gcc -I../include -I/test/Unreal3.2/extras/regexp/include -pipe -g -O2 -funsigned-char -export-dynamic -fPIC -DPIC -shared -DDYNAMIC_LINKING \ -o operjoin.so operjoing.c Which is a bit complicated but seemed to work fine fo...
- Tue Sep 11, 2007 4:50 pm
- Forum: Unreal 3.2 Support
- Topic: Colored Nicknames / GECOS
- Replies: 3
- Views: 1416
Re: Colored Nicknames / GECOS
Can you tell me how to do colored GECOS ? I have not found anything in the Documentation files about it.
Greetings
Stoney
Greetings
Stoney
- Tue Sep 11, 2007 4:12 pm
- Forum: Unreal 3.2 Modules
- Topic: How to compile modules correctly for Unreal IRCD ?
- Replies: 3
- Views: 8968
How to compile modules correctly for Unreal IRCD ?
Sorry, this question might have been asked alot before (however i could not find a good answer for it yet). How can i compile Unreal IRCD Modules for 3.2.3 ? I put them (the .c Files) in /unreal3.2.3/src/modules and cd´ed into /unreal3.2.3/ and ran ./Config and run through the whole configuration an...
- Tue Sep 11, 2007 4:08 pm
- Forum: Unreal 3.2 Support
- Topic: Colored Nicknames / GECOS
- Replies: 3
- Views: 1416
Colored Nicknames / GECOS
Hi there,
wasnt it once possible to have colored nicknames / GECOS in unreal ?
If it still is, can anyone tell me how that worked / works ?
Best Regards
Stoney
wasnt it once possible to have colored nicknames / GECOS in unreal ?
If it still is, can anyone tell me how that worked / works ?
Best Regards
Stoney
- Tue Sep 11, 2007 4:01 pm
- Forum: Unreal 3.2 Support
- Topic: protecting ircops / being unkickable / able to join any chan
- Replies: 3
- Views: 1967
Re: protecting ircops / being unkickable / able to join any chan
hi there,
thanks for the nice and fast reply.
I tried it and it works like a charm.
Thanks alot.
Stoney
thanks for the nice and fast reply.
I tried it and it works like a charm.
Thanks alot.
Stoney
- Tue Sep 11, 2007 12:44 am
- Forum: Unreal 3.2 Support
- Topic: protecting ircops / being unkickable / able to join any chan
- Replies: 3
- Views: 1967
protecting ircops / being unkickable / able to join any chan
Hi there, is there a way to make ircops unkickable by users/other admins(ops) in channels ? And is it also possible to make an ircop join any channel regardless if it´s +i or secret or locked or has access lists etc ? I dont know. I think there was some feature like that before, but i cant seem to f...