Search found 18 matches

by FNdanielNL
Fri Mar 07, 2008 7:27 pm
Forum: General chat
Topic: winBOPM
Replies: 1
Views: 2501

winBOPM

I got the fellowing problem whit my windows bopm:

He doesnt check for open proxies but he does kline everybody, does somebody know why this happens? I cant find it...

whit banning it does give this message:
<bopm> DNSBL -> nickname@hostname appears in BL zone opm.blitzed.org ()
by FNdanielNL
Sun Feb 24, 2008 4:31 pm
Forum: Unreal 3.2 Support
Topic: Windows IRCD Security
Replies: 3
Views: 1293

Re: Windows IRCD Security

First that one was doing is banning everybody who joins :S
by FNdanielNL
Sun Feb 24, 2008 2:04 pm
Forum: Unreal 3.2 Support
Topic: Windows IRCD Security
Replies: 3
Views: 1293

Windows IRCD Security

Does anybody know if there is/ or where to find a open proxy scanner for unreal ircd on Windows?

Futher can somebody give me some extra advice to secure my server on windows server 2003 ent.
like antispam flood nick etc.
anti bot attacks
etc.
by FNdanielNL
Sat Feb 23, 2008 10:13 pm
Forum: Unreal 3.2 Support
Topic: Unreal 3.2 Whit SSL on Windows?
Replies: 4
Views: 1977

Re: Unreal 3.2 Whit SSL on Windows?

ty all have it working now :D
by FNdanielNL
Sat Feb 23, 2008 9:49 pm
Forum: Unreal 3.2 Support
Topic: Unreal 3.2 Whit SSL on Windows?
Replies: 4
Views: 1977

Re: Unreal 3.2 Whit SSL on Windows?

Well i use mIRC but do i need to download this pre-compiled versions with SSL because i get this * Connecting to irc.transirc.com (+6697) - * Unable to connect to server (Host disconnected) - i do have this already: listen *:6697 { options { ssl; clientsonly; }; }; But where do i download this pre-c...
by FNdanielNL
Sat Feb 23, 2008 8:43 pm
Forum: Unreal 3.2 Support
Topic: Unreal 3.2 Whit SSL on Windows?
Replies: 4
Views: 1977

Unreal 3.2 Whit SSL on Windows?

I am trying to setup on port 6697 a ssl connection however i cant manage to get it working :S. Can anybody explain me or redirect me where i can find how to setup ssl on the Windows version of Unreal?
by FNdanielNL
Sat Jan 05, 2008 5:34 pm
Forum: Unreal 3.2 Support
Topic: Flood blocking by the server
Replies: 13
Views: 2890

Re: Flood blocking by the server

I can understand English Thank you Very much >.<
by FNdanielNL
Sat Jan 05, 2008 1:38 pm
Forum: Unreal 3.2 Support
Topic: Flood blocking by the server
Replies: 13
Views: 2890

Re: Flood blocking by the server

would /spamfilter add c block - Please_do_not_Flood! [5t]:15 work?
by FNdanielNL
Fri Jan 04, 2008 2:54 pm
Forum: Unreal 3.2 Support
Topic: Flood blocking by the server
Replies: 13
Views: 2890

Re: Flood blocking by the server

BTW me has the final rights of the entire network, and can overrule everything. So owned channels are saying me nothing You probably wouldn't mind if I stayed away?? No i dont mind :P but it issnt as bad as it sounds. Its more like if there is something at a channel that is breaking the aup. Then i...
by FNdanielNL
Tue Jan 01, 2008 9:28 pm
Forum: Unreal 3.2 Support
Topic: Flood blocking by the server
Replies: 13
Views: 2890

Re: Flood blocking by the server

How would you like to do that in that case?? Then you should be in every channel (which aren't all yours, I think) and watching them to see if anyone is possibly flooding. After that you have to issue a command. If you got like 100 robots in a chan flooding, I wish you luck, because that's not goin...
by FNdanielNL
Tue Jan 01, 2008 6:08 pm
Forum: Unreal 3.2 Support
Topic: Flood blocking by the server
Replies: 13
Views: 2890

Re: Flood blocking by the server

ok yea but then it would be this: +f [5m]:15, But issnt it possible to get this per user and not for the full channel :S
by FNdanielNL
Tue Jan 01, 2008 5:10 pm
Forum: Unreal 3.2 Support
Topic: Flood blocking by the server
Replies: 13
Views: 2890

Re: Flood blocking by the server

maybe something like this but dunno how it works:

/spamfilter cN block - No_Flooding_Please regex

#channel Message blocked: No Flooding Please

But it issnt complete because i dont know how to add when he activates,for example he activates if a user types 5 lines in 15 secs
by FNdanielNL
Mon Dec 31, 2007 11:00 pm
Forum: Unreal 3.2 Support
Topic: Flood blocking by the server
Replies: 13
Views: 2890

Flood blocking by the server

I saw that it is possible to block flood by the server. That if somebody is flooding, for example only the first 5 lines will be send and that the others will be blocked. Can somebody explain how this works and how to fix this? Example: <user> sadfffffffff <user> sadfffffffff <user> sadfffffffff <us...
by FNdanielNL
Fri Dec 28, 2007 1:19 pm
Forum: Unreal 3.2 Support
Topic: Link question
Replies: 3
Views: 1230

Re: Link question

I dont understand it at all anymore because i thougt there must always be 1 leaf and 1 hub. But what i now have is:

Code: Select all

server1 (hub)        server2 (hub)
      \                 /
       \               /
         eu.hub (hub)
so all servers are hub but it seems to work :shock:
by FNdanielNL
Thu Dec 27, 2007 8:37 pm
Forum: Unreal 3.2 Support
Topic: Link question
Replies: 3
Views: 1230

Link question

What i try is the fellowing but it doesnt seems to work: server1 (leaf) | server2 (leaf) | | HUB server If you understand i want to use the HUB Server to link all other servers to. But it comes whit this: *** LocOps -- Link eu.hub cancelled, is Non-Hub but introduced Leaf irc.domein.com And closes a...