I got the fellowing problem whit my windows bopm:
He doesnt check for open proxies but he does kline everybody, does somebody know why this happens? I cant find it...
whit banning it does give this message:
<bopm> DNSBL -> nickname@hostname appears in BL zone opm.blitzed.org ()
Search found 18 matches
- Fri Mar 07, 2008 7:27 pm
- Forum: General chat
- Topic: winBOPM
- Replies: 1
- Views: 2501
- Sun Feb 24, 2008 4:31 pm
- Forum: Unreal 3.2 Support
- Topic: Windows IRCD Security
- Replies: 3
- Views: 1293
Re: Windows IRCD Security
First that one was doing is banning everybody who joins :S
- Sun Feb 24, 2008 2:04 pm
- Forum: Unreal 3.2 Support
- Topic: Windows IRCD Security
- Replies: 3
- Views: 1293
Windows IRCD Security
Does anybody know if there is/ or where to find a open proxy scanner for unreal ircd on Windows?
Futher can somebody give me some extra advice to secure my server on windows server 2003 ent.
like antispam flood nick etc.
anti bot attacks
etc.
Futher can somebody give me some extra advice to secure my server on windows server 2003 ent.
like antispam flood nick etc.
anti bot attacks
etc.
- Sat Feb 23, 2008 10:13 pm
- Forum: Unreal 3.2 Support
- Topic: Unreal 3.2 Whit SSL on Windows?
- Replies: 4
- Views: 1977
Re: Unreal 3.2 Whit SSL on Windows?
ty all have it working now
- Sat Feb 23, 2008 9:49 pm
- Forum: Unreal 3.2 Support
- Topic: Unreal 3.2 Whit SSL on Windows?
- Replies: 4
- Views: 1977
Re: Unreal 3.2 Whit SSL on Windows?
Well i use mIRC but do i need to download this pre-compiled versions with SSL because i get this * Connecting to irc.transirc.com (+6697) - * Unable to connect to server (Host disconnected) - i do have this already: listen *:6697 { options { ssl; clientsonly; }; }; But where do i download this pre-c...
- Sat Feb 23, 2008 8:43 pm
- Forum: Unreal 3.2 Support
- Topic: Unreal 3.2 Whit SSL on Windows?
- Replies: 4
- Views: 1977
Unreal 3.2 Whit SSL on Windows?
I am trying to setup on port 6697 a ssl connection however i cant manage to get it working :S. Can anybody explain me or redirect me where i can find how to setup ssl on the Windows version of Unreal?
- Sat Jan 05, 2008 5:34 pm
- Forum: Unreal 3.2 Support
- Topic: Flood blocking by the server
- Replies: 13
- Views: 2890
Re: Flood blocking by the server
I can understand English Thank you Very much >.<
- Sat Jan 05, 2008 1:38 pm
- Forum: Unreal 3.2 Support
- Topic: Flood blocking by the server
- Replies: 13
- Views: 2890
Re: Flood blocking by the server
would /spamfilter add c block - Please_do_not_Flood! [5t]:15 work?
- Fri Jan 04, 2008 2:54 pm
- Forum: Unreal 3.2 Support
- Topic: Flood blocking by the server
- Replies: 13
- Views: 2890
Re: Flood blocking by the server
BTW me has the final rights of the entire network, and can overrule everything. So owned channels are saying me nothing You probably wouldn't mind if I stayed away?? No i dont mind :P but it issnt as bad as it sounds. Its more like if there is something at a channel that is breaking the aup. Then i...
- Tue Jan 01, 2008 9:28 pm
- Forum: Unreal 3.2 Support
- Topic: Flood blocking by the server
- Replies: 13
- Views: 2890
Re: Flood blocking by the server
How would you like to do that in that case?? Then you should be in every channel (which aren't all yours, I think) and watching them to see if anyone is possibly flooding. After that you have to issue a command. If you got like 100 robots in a chan flooding, I wish you luck, because that's not goin...
- Tue Jan 01, 2008 6:08 pm
- Forum: Unreal 3.2 Support
- Topic: Flood blocking by the server
- Replies: 13
- Views: 2890
Re: Flood blocking by the server
ok yea but then it would be this: +f [5m]:15, But issnt it possible to get this per user and not for the full channel :S
- Tue Jan 01, 2008 5:10 pm
- Forum: Unreal 3.2 Support
- Topic: Flood blocking by the server
- Replies: 13
- Views: 2890
Re: Flood blocking by the server
maybe something like this but dunno how it works:
/spamfilter cN block - No_Flooding_Please regex
#channel Message blocked: No Flooding Please
But it issnt complete because i dont know how to add when he activates,for example he activates if a user types 5 lines in 15 secs
/spamfilter cN block - No_Flooding_Please regex
#channel Message blocked: No Flooding Please
But it issnt complete because i dont know how to add when he activates,for example he activates if a user types 5 lines in 15 secs
- Mon Dec 31, 2007 11:00 pm
- Forum: Unreal 3.2 Support
- Topic: Flood blocking by the server
- Replies: 13
- Views: 2890
Flood blocking by the server
I saw that it is possible to block flood by the server. That if somebody is flooding, for example only the first 5 lines will be send and that the others will be blocked. Can somebody explain how this works and how to fix this? Example: <user> sadfffffffff <user> sadfffffffff <user> sadfffffffff <us...
- Fri Dec 28, 2007 1:19 pm
- Forum: Unreal 3.2 Support
- Topic: Link question
- Replies: 3
- Views: 1230
Re: Link question
I dont understand it at all anymore because i thougt there must always be 1 leaf and 1 hub. But what i now have is:
so all servers are hub but it seems to work
Code: Select all
server1 (hub) server2 (hub)
\ /
\ /
eu.hub (hub)
- Thu Dec 27, 2007 8:37 pm
- Forum: Unreal 3.2 Support
- Topic: Link question
- Replies: 3
- Views: 1230
Link question
What i try is the fellowing but it doesnt seems to work: server1 (leaf) | server2 (leaf) | | HUB server If you understand i want to use the HUB Server to link all other servers to. But it comes whit this: *** LocOps -- Link eu.hub cancelled, is Non-Hub but introduced Leaf irc.domein.com And closes a...