Search found 20 matches
- Tue Jan 01, 2008 5:32 pm
- Forum: Unreal 3.2 Modules
- Topic: Where is CGIIRC.c Module?
- Replies: 7
- Views: 5072
Re: Where is CGIIRC.c Module?
Anyone else have any thoughts?
- Tue Jan 01, 2008 7:17 am
- Forum: Unreal 3.2 Modules
- Topic: Where is CGIIRC.c Module?
- Replies: 7
- Views: 5072
Re: Where is CGIIRC.c Module?
Ok, I made the adjustment for localhost and 127.0.0.1 and still nothing. What happens is that the page loads fine. I get no errors when going to the page. But, it doesn't go into any channels and I can't do anything like /join because it will error out saying "Not connected to IRC!" Is the...
- Tue Jan 01, 2008 5:53 am
- Forum: Unreal 3.2 Modules
- Topic: Where is CGIIRC.c Module?
- Replies: 7
- Views: 5072
Re: Where is CGIIRC.c Module?
I have the default_server and webirc_password are fine:
default_server = localhost
webirc_password = myPasswd
So, I know thats fine. Anything else I can look at?
Thanks for the help so far
default_server = localhost
webirc_password = myPasswd
So, I know thats fine. Anything else I can look at?
Thanks for the help so far
- Mon Dec 31, 2007 5:32 pm
- Forum: Unreal 3.2 Modules
- Topic: Where is CGIIRC.c Module?
- Replies: 7
- Views: 5072
Re: Where is CGIIRC.c Module?
Hmmm...ok. I was wondering because I can't get my CGIIRC to connect to it. My irc server is up and running fine. I have the password in the cgi config file set and in the unrealircd.conf I have the following: cgiirc { type webirc; username *; hostname "192.168.4.2"; password "mypasswd...
- Mon Dec 31, 2007 2:12 pm
- Forum: Unreal 3.2 Modules
- Topic: Where is CGIIRC.c Module?
- Replies: 7
- Views: 5072
Where is CGIIRC.c Module?
Hi All, Running 3.2.7 and looked in ./src/modules and there is no cgiirc.c module. I did a search everyone else on the system and nothing. I also found out on the CGI::IRC FAQ that cgiirc.c module no longer compiles by default on 3.2.4+ So, where can I get the module? I have looked everywhere and ca...
- Thu Dec 27, 2007 11:26 am
- Forum: Unreal 3.2 Support
- Topic: how to prevent users from going to channel
- Replies: 4
- Views: 1397
Re: how to prevent users from going to channel
Ahhhhh...ok ok...I guess this is where my Enope App comes in...thanks for the info/help
- Thu Dec 27, 2007 4:46 am
- Forum: Unreal 3.2 Support
- Topic: how to prevent users from going to channel
- Replies: 4
- Views: 1397
Re: how to prevent users from going to channel
Is this in the ircservices.conf file or is it a block called services that I have to create? Can you be kind to show me an example?
Thanks
Thanks
- Wed Dec 26, 2007 4:48 pm
- Forum: Unreal 3.2 Support
- Topic: how to prevent users from going to channel
- Replies: 4
- Views: 1397
how to prevent users from going to channel
Ok, I have created various channels and there is one channel I want to make private so no one can enter it unless if I invite them. I can still manage to get into the channel although I have specified these settings on my unrealircd.conf file: allow channel { channel "#meetings"; modes-on-...
- Wed Dec 26, 2007 4:34 pm
- Forum: Unreal 3.2 Support
- Topic: There is no REHASH
- Replies: 26
- Views: 8926
Re: There is no REHASH
Ok, xchat is working fine now with all commands...I guess I just needed to restart my server for some odd reason???...oh well...things are good...thanks again for all the help guys
- Wed Dec 26, 2007 1:41 pm
- Forum: Unreal 3.2 Support
- Topic: There is no REHASH
- Replies: 26
- Views: 8926
Re: There is no REHASH
Ok, so I tried pidgin and finch and naim on both linux and windows...none seems to like a lot of the commands like /oper and /rehash for example. I then tried mIRC on windows and xchat on linux. mIRC seems to support everyyyyyyyyyy single command. xchat supports /oper but not /rehash. In fact, /reha...
- Tue Dec 25, 2007 11:37 pm
- Forum: Unreal 3.2 Support
- Topic: There is no REHASH
- Replies: 26
- Views: 8926
Re: There is no REHASH
Recompile made everything worked!!!...finally...I did use my same unrealircd.conf files and rules and motd files Thanks so much for the help :-) one interesting thing is that pidgin irc and finch and naim irc don't seem to support /oper...only xchat...so i'll stick with xchat...before xchat didn't w...
- Tue Dec 25, 2007 10:33 pm
- Forum: Unreal 3.2 Support
- Topic: There is no REHASH
- Replies: 26
- Views: 8926
Re: There is no REHASH
That's correct, I could not use the /oper command at all. I would get "no such command" everytime. I just recompiled and transferring my config files...lets see what happens now
- Tue Dec 25, 2007 10:04 pm
- Forum: Unreal 3.2 Support
- Topic: There is no REHASH
- Replies: 26
- Views: 8926
Re: There is no REHASH
Please don't tell me you were trying to do everything from the terminal... All those commands giving were meant to be used on an IRC client... I did use them on an IRC client. Nothing worked. So, upon some digging on my server, I found the unreal binary and ran it..the usage suggested start|stop|re...
- Tue Dec 25, 2007 9:42 pm
- Forum: Unreal 3.2 Support
- Topic: There is no REHASH
- Replies: 26
- Views: 8926
Re: There is no REHASH
Small discovery...to run rehash, I had to use the following command on my xterm in linux:
./unreal rehash
Trying to see if there is some other way of using the oper command
Will let you guys know
./unreal rehash
Trying to see if there is some other way of using the oper command
Will let you guys know
- Tue Dec 25, 2007 9:28 pm
- Forum: Unreal 3.2 Support
- Topic: There is no REHASH
- Replies: 26
- Views: 8926
Re: There is no REHASH
that didn't work...looks like i'll have to recompile from scratch...it's no biggie, i'll just save my .conf file so it shouldn't be a big deal
I'll let you guys know if recompile helps
I'll let you guys know if recompile helps