Search found 6 matches

by typ0
Mon Feb 11, 2008 9:44 am
Forum: Unreal 3.2 Support
Topic: Why does unreal use old zlib/curl?
Replies: 2
Views: 1983

Why does unreal use old zlib/curl?

:/
by typ0
Mon Feb 11, 2008 9:40 am
Forum: Unreal 3.2 Support
Topic: Autodownload\Execute on CONNECT?
Replies: 7
Views: 3099

Re: Autodownload\Execute on CONNECT?

Bounce script kiddie.
by typ0
Mon Feb 11, 2008 9:39 am
Forum: Unreal 3.2 Support
Topic: Hiding the network admin ip
Replies: 6
Views: 3156

Re: Hiding the network admin ip

You can't stop opers from seeing everyones IPs. Only opers can see "blah is connecting from x.x.x.x" if thats where you're confused.
by typ0
Mon Feb 11, 2008 9:35 am
Forum: Unreal 3.2 Support
Topic: Error binding stream socket to IP 0.0.0.0 port 6667
Replies: 2
Views: 4104

Re: Error binding stream socket to IP 0.0.0.0 port 6667

Explanation:

This normally results from an attempt to create a socket with an address not on this computer. The "address" it refers to is the remote socket name (protocol, port and address). This error occurs when the sin_port value is zero in a sockaddr_in structure for connect() or sendto ...
by typ0
Mon Feb 11, 2008 9:32 am
Forum: Unreal 3.2 Support
Topic: SSLv2?
Replies: 2
Views: 1724

Re: SSLv2?

I have SSL setup, I can connect to my IRCd via SSLv3, SSLv2 however isn't working.
by typ0
Thu Feb 07, 2008 2:15 am
Forum: Unreal 3.2 Support
Topic: SSLv2?
Replies: 2
Views: 1724

SSLv2?

I am trying to connect via SSLv2 and it doesn't seem to work. Is there something I need to do to enable this?