Search found 6 matches
- Mon Feb 11, 2008 9:44 am
- Forum: Unreal 3.2 Support
- Topic: Why does unreal use old zlib/curl?
- Replies: 2
- Views: 1983
- Mon Feb 11, 2008 9:40 am
- Forum: Unreal 3.2 Support
- Topic: Autodownload\Execute on CONNECT?
- Replies: 7
- Views: 3099
Re: Autodownload\Execute on CONNECT?
Bounce script kiddie.
- Mon Feb 11, 2008 9:39 am
- Forum: Unreal 3.2 Support
- Topic: Hiding the network admin ip
- Replies: 6
- Views: 3156
Re: Hiding the network admin ip
You can't stop opers from seeing everyones IPs. Only opers can see "blah is connecting from x.x.x.x" if thats where you're confused.
- Mon Feb 11, 2008 9:35 am
- Forum: Unreal 3.2 Support
- Topic: Error binding stream socket to IP 0.0.0.0 port 6667
- Replies: 2
- Views: 4104
Re: Error binding stream socket to IP 0.0.0.0 port 6667
Explanation:
This normally results from an attempt to create a socket with an address not on this computer. The "address" it refers to is the remote socket name (protocol, port and address). This error occurs when the sin_port value is zero in a sockaddr_in structure for connect() or sendto ...
This normally results from an attempt to create a socket with an address not on this computer. The "address" it refers to is the remote socket name (protocol, port and address). This error occurs when the sin_port value is zero in a sockaddr_in structure for connect() or sendto ...
- Mon Feb 11, 2008 9:32 am
- Forum: Unreal 3.2 Support
- Topic: SSLv2?
- Replies: 2
- Views: 1724
Re: SSLv2?
I have SSL setup, I can connect to my IRCd via SSLv3, SSLv2 however isn't working.
- Thu Feb 07, 2008 2:15 am
- Forum: Unreal 3.2 Support
- Topic: SSLv2?
- Replies: 2
- Views: 1724
SSLv2?
I am trying to connect via SSLv2 and it doesn't seem to work. Is there something I need to do to enable this?