Search found 6 matches

by Cue
Tue Mar 04, 2008 5:25 am
Forum: Unreal 3.2 Modules
Topic: levellimit
Replies: 3
Views: 2807

Re: levellimit

Ok after looking at my edited copy of levellimit to the original, I noticed I had to change around levelToMode totally. So find the levelToMode function and change this: int mustHaveMode; switch (level) { case 'o': mustHaveMode |= UMODE_OPER; case 'C': mustHaveMode |= UMODE_COADMIN; case 'A': mustHa...
by Cue
Sun Mar 02, 2008 10:37 pm
Forum: Unreal 3.2 Modules
Topic: Courtroom
Replies: 7
Views: 4460

Re: Courtroom

It probably wouldn't take much to make the Courtroom module work with 3.2.7 again, or for that matter to completely re-write one for 3.2.7.
by Cue
Sun Mar 02, 2008 10:35 pm
Forum: Unreal 3.2 Modules
Topic: exit_client
Replies: 6
Views: 4310

Re: exit_client

Ok, so anybody know how to properly use the exit_client function?
by Cue
Sun Mar 02, 2008 10:34 pm
Forum: Unreal 3.2 Modules
Topic: levellimit
Replies: 3
Views: 2807

Re: levellimit

There's a little bug in the code, apparently it wasn't fixed for the downloadable file yet.

Search the forum quickly for levellimit, the fix is here. If it still doesn't work I can look at my copy, It works good for me.
by Cue
Sat Mar 01, 2008 2:13 am
Forum: Unreal 3.2 Modules
Topic: exit_client
Replies: 6
Views: 4310

Re: exit_client

It would if it didn't serve a different purpose/function differently than the Spamfilter already in Unreal.
by Cue
Sun Feb 17, 2008 3:21 am
Forum: Unreal 3.2 Modules
Topic: exit_client
Replies: 6
Views: 4310

exit_client

Alright, I've searched the forum and can't find much on exit_client usage except that it is tricky/confusing. Firstly, I'm trying to kill a user if a message contains a certain string. So, I'm trying to use exit_client from within a 'char' function that's called by the usermsg or chanmsg hooktypes. ...