Search found 6 matches
- Tue Mar 04, 2008 5:25 am
- Forum: Unreal 3.2 Modules
- Topic: levellimit
- Replies: 3
- Views: 2804
Re: levellimit
Ok after looking at my edited copy of levellimit to the original, I noticed I had to change around levelToMode totally. So find the levelToMode function and change this: int mustHaveMode; switch (level) { case 'o': mustHaveMode |= UMODE_OPER; case 'C': mustHaveMode |= UMODE_COADMIN; case 'A': mustHa...
- Sun Mar 02, 2008 10:37 pm
- Forum: Unreal 3.2 Modules
- Topic: Courtroom
- Replies: 7
- Views: 4458
Re: Courtroom
It probably wouldn't take much to make the Courtroom module work with 3.2.7 again, or for that matter to completely re-write one for 3.2.7.
- Sun Mar 02, 2008 10:35 pm
- Forum: Unreal 3.2 Modules
- Topic: exit_client
- Replies: 6
- Views: 4308
Re: exit_client
Ok, so anybody know how to properly use the exit_client function?
- Sun Mar 02, 2008 10:34 pm
- Forum: Unreal 3.2 Modules
- Topic: levellimit
- Replies: 3
- Views: 2804
Re: levellimit
There's a little bug in the code, apparently it wasn't fixed for the downloadable file yet.
Search the forum quickly for levellimit, the fix is here. If it still doesn't work I can look at my copy, It works good for me.
Search the forum quickly for levellimit, the fix is here. If it still doesn't work I can look at my copy, It works good for me.
- Sat Mar 01, 2008 2:13 am
- Forum: Unreal 3.2 Modules
- Topic: exit_client
- Replies: 6
- Views: 4308
Re: exit_client
It would if it didn't serve a different purpose/function differently than the Spamfilter already in Unreal.
- Sun Feb 17, 2008 3:21 am
- Forum: Unreal 3.2 Modules
- Topic: exit_client
- Replies: 6
- Views: 4308
exit_client
Alright, I've searched the forum and can't find much on exit_client usage except that it is tricky/confusing. Firstly, I'm trying to kill a user if a message contains a certain string. So, I'm trying to use exit_client from within a 'char' function that's called by the usermsg or chanmsg hooktypes. ...