I'd recommend against using ident@* masks as ident's can easily be faked.
Plus as far as I know UnrealIRCd has no way to automatically set hosts on connect without the user doing some command such as /vhost.
It would be a nice feature though because set::auto-join is used before any command like ...
Search found 21 matches
- Tue Oct 07, 2008 12:10 am
- Forum: Unreal 3.2 Support
- Topic: vhost for html chat?
- Replies: 5
- Views: 4225
- Mon Aug 18, 2008 10:04 pm
- Forum: Unreal 3.2 Support
- Topic: /users ...
- Replies: 6
- Views: 4179
Re: /users ...
Ah, I see.. Thanks for clearing that up 
- Mon Aug 18, 2008 3:49 am
- Forum: Unreal 3.2 Support
- Topic: /users ...
- Replies: 6
- Views: 4179
Re: /users ...
Correct me if I am wrong, but I think that's exactly what it does altough Unreal does not use it and a reply is required.
5.5 Users
Command: USERS
Parameters: [<server>]
The USERS command returns a list of users logged into the server in a similar format to who(1), rusers(1) and finger(1). Some ...
5.5 Users
Command: USERS
Parameters: [<server>]
The USERS command returns a list of users logged into the server in a similar format to who(1), rusers(1) and finger(1). Some ...
- Tue Jul 29, 2008 3:37 am
- Forum: Unreal 3.2 Modules
- Topic: Force nick to have password
- Replies: 6
- Views: 6693
Re: Force nick to have password
Force Umode +R on connect and set +M on channel creation?
However this forces everyone to be registerd and identifyd to NickServ, if you want people which are using a registerd nick and not identifyd not be able to talk (Private and Channel messages) there is no point. As someone easily can change ...
However this forces everyone to be registerd and identifyd to NickServ, if you want people which are using a registerd nick and not identifyd not be able to talk (Private and Channel messages) there is no point. As someone easily can change ...
- Thu Jun 26, 2008 2:46 am
- Forum: Unreal 3.2 Modules
- Topic: Log Channel Activity
- Replies: 7
- Views: 9441
Re: Log Channel Activity
What do you mean with channel activity? If you want to spy on your users.. this is unethical and not supported.
- Sat Jun 14, 2008 2:17 am
- Forum: Unreal 3.2 Support
- Topic: set bans and registered modes
- Replies: 12
- Views: 7306
Re: set bans and registered modes
Yes, I agree with Casper.. you should be patient and if noone helps you so be it it.
Secondly, as far as I know log modules (which log PMS/channel messages) are not supported. And if you have any problems with a module (which seems to be the case here as you mentiont yourself) you should contact ...
Secondly, as far as I know log modules (which log PMS/channel messages) are not supported. And if you have any problems with a module (which seems to be the case here as you mentiont yourself) you should contact ...
- Sat Jun 07, 2008 1:19 am
- Forum: Unreal 3.2 Support
- Topic: Limiting channel ops without a nickserv
- Replies: 1
- Views: 1841
Re: Limiting channel ops without a nickserv
If I am correct, you want people to get deop'd on channel creation? (joining a new channel)
Modules:
*UNIX
http://www.unrealircd.com/modules/view/48
Windows
http://www.x-tab.org/modules/joindeop.zip
This won't have any effect on opers.
Modules:
*UNIX
http://www.unrealircd.com/modules/view/48
Windows
http://www.x-tab.org/modules/joindeop.zip
This won't have any effect on opers.
- Tue Jun 03, 2008 11:55 pm
- Forum: Unreal 3.2 Support
- Topic: Connection refused?
- Replies: 5
- Views: 3708
Re: Connection refused?
Connection refused means that there is no IRC server running at the target IP Adderess or you're using an incorrect port.
Possible Solutions:
Check your firewall;
Check your NAT settings;
Check your listen block;
Make sure your server is running.
Possible Solutions:
Check your firewall;
Check your NAT settings;
Check your listen block;
Make sure your server is running.
- Tue Jun 03, 2008 3:00 am
- Forum: Unreal 3.2 Modules
- Topic: Request
- Replies: 2
- Views: 3951
Re: Request
I don't really see how this could be usefull. If you want someone to be an admin give him/her a O:line. Now users might ask questions to this 'oper'.
However you can use SVSMODE for this.
User is a irc noob has to be done via SWHOIS.
However you can use SVSMODE for this.
User is a irc noob has to be done via SWHOIS.
- Thu May 29, 2008 2:00 am
- Forum: Unreal 3.2 Support
- Topic: +a on Oper Join
- Replies: 5
- Views: 4102
Re: +a on Oper Join
IRC Operators doesn't get mode o on join if they aint the first user which joined that channel. You can give yourself with the can_override (v) flag anymode you like but users find that abusive. About your webclient.. I don't know any butterfly prefix. If you meant &, then I don't know why you see ...
- Tue May 27, 2008 2:21 am
- Forum: Unreal 3.2 Support
- Topic: Problem with allow-line
- Replies: 26
- Views: 11310
Re: Problem with allow-line
That would work fine, Allow block is local only and only works for that particular server.
And clients can't connect to your services server anyway:P
And clients can't connect to your services server anyway:P
- Mon May 26, 2008 4:07 am
- Forum: Unreal 3.2 Support
- Topic: HELP! IRCd configuration failed to pass testing
- Replies: 2
- Views: 2285
Re: HELP! IRCd configuration failed to pass testing
Your errors are close to line 259 and 324, read the documentation and you should be able to fix them 
- Sat May 10, 2008 7:48 pm
- Forum: Unreal 3.2 Modules
- Topic: Requesting module: +X Adults only
- Replies: 17
- Views: 25179
Re: Requesting module: +X Adults only
Yes, but most channels uses topic for that.. and if they don't, most likly they won't use +X either.
- Thu May 01, 2008 8:25 pm
- Forum: Unreal 3.2 Support
- Topic: Gives the user Help Operator status
- Replies: 2
- Views: 2419
Re: Gives the user Help Operator status
If you really want it, you can buy the module from Syzop
http://www.vulnscan.org/customcoding#He ... n%20System
http://www.vulnscan.org/customcoding#He ... n%20System
- Mon Apr 28, 2008 2:31 am
- Forum: General chat
- Topic: The sense of kicking in times of "rejoin after kick"
- Replies: 8
- Views: 8371
Re: The sense of kicking in times of "rejoin after kick"
It's maybe an old threat, I still like to give my opinion, as a kick DO say: You're disbehaving stop that, or you will be banned.. so yes, clients maybe auto-rejoin after being kicked it still brings te message very clear to the user.. just as a kill does after auto-reconnecting.. So I see no point ...