Search found 21 matches

by BigSmoke
Tue Oct 07, 2008 12:10 am
Forum: Unreal 3.2 Support
Topic: vhost for html chat?
Replies: 5
Views: 2620

Re: vhost for html chat?

I'd recommend against using ident@* masks as ident's can easily be faked. Plus as far as I know UnrealIRCd has no way to automatically set hosts on connect without the user doing some command such as /vhost. It would be a nice feature though because set::auto-join is used before any command like /v...
by BigSmoke
Mon Aug 18, 2008 10:04 pm
Forum: Unreal 3.2 Support
Topic: /users ...
Replies: 6
Views: 2353

Re: /users ...

Ah, I see.. Thanks for clearing that up ;)
by BigSmoke
Mon Aug 18, 2008 3:49 am
Forum: Unreal 3.2 Support
Topic: /users ...
Replies: 6
Views: 2353

Re: /users ...

Correct me if I am wrong, but I think that's exactly what it does altough Unreal does not use it and a reply is required. 5.5 Users Command: USERS Parameters: [<server>] The USERS command returns a list of users logged into the server in a similar format to who(1), rusers(1) and finger(1). Some peop...
by BigSmoke
Tue Jul 29, 2008 3:37 am
Forum: Unreal 3.2 Modules
Topic: Force nick to have password
Replies: 6
Views: 5228

Re: Force nick to have password

Force Umode +R on connect and set +M on channel creation? However this forces everyone to be registerd and identifyd to NickServ, if you want people which are using a registerd nick and not identifyd not be able to talk (Private and Channel messages) there is no point. As someone easily can change h...
by BigSmoke
Thu Jun 26, 2008 2:46 am
Forum: Unreal 3.2 Modules
Topic: Log Channel Activity
Replies: 7
Views: 7398

Re: Log Channel Activity

What do you mean with channel activity? If you want to spy on your users.. this is unethical and not supported.
by BigSmoke
Sat Jun 14, 2008 2:17 am
Forum: Unreal 3.2 Support
Topic: set bans and registered modes
Replies: 12
Views: 3591

Re: set bans and registered modes

Yes, I agree with Casper.. you should be patient and if noone helps you so be it it. Secondly, as far as I know log modules (which log PMS/channel messages) are not supported. And if you have any problems with a module (which seems to be the case here as you mentiont yourself) you should contact the...
by BigSmoke
Sat Jun 07, 2008 1:19 am
Forum: Unreal 3.2 Support
Topic: Limiting channel ops without a nickserv
Replies: 1
Views: 1214

Re: Limiting channel ops without a nickserv

If I am correct, you want people to get deop'd on channel creation? (joining a new channel)

Modules:

*UNIX
http://www.unrealircd.com/modules/view/48

Windows
http://www.x-tab.org/modules/joindeop.zip

This won't have any effect on opers.
by BigSmoke
Tue Jun 03, 2008 11:55 pm
Forum: Unreal 3.2 Support
Topic: Connection refused?
Replies: 5
Views: 2430

Re: Connection refused?

Connection refused means that there is no IRC server running at the target IP Adderess or you're using an incorrect port.

Possible Solutions:

Check your firewall;
Check your NAT settings;
Check your listen block;
Make sure your server is running.
by BigSmoke
Tue Jun 03, 2008 3:00 am
Forum: Unreal 3.2 Modules
Topic: Request
Replies: 2
Views: 2492

Re: Request

I don't really see how this could be usefull. If you want someone to be an admin give him/her a O:line. Now users might ask questions to this 'oper'.

However you can use SVSMODE for this.

User is a irc noob has to be done via SWHOIS.
by BigSmoke
Thu May 29, 2008 2:00 am
Forum: Unreal 3.2 Support
Topic: +a on Oper Join
Replies: 5
Views: 2564

Re: +a on Oper Join

IRC Operators doesn't get mode o on join if they aint the first user which joined that channel. You can give yourself with the can_override (v) flag anymode you like but users find that abusive. About your webclient.. I don't know any butterfly prefix. If you meant &, then I don't know why you s...
by BigSmoke
Tue May 27, 2008 2:21 am
Forum: Unreal 3.2 Support
Topic: Problem with allow-line
Replies: 26
Views: 6530

Re: Problem with allow-line

That would work fine, Allow block is local only and only works for that particular server.

And clients can't connect to your services server anyway:P
by BigSmoke
Mon May 26, 2008 4:07 am
Forum: Unreal 3.2 Support
Topic: HELP! IRCd configuration failed to pass testing
Replies: 2
Views: 1735

Re: HELP! IRCd configuration failed to pass testing

Your errors are close to line 259 and 324, read the documentation and you should be able to fix them :)
by BigSmoke
Sat May 10, 2008 7:48 pm
Forum: Unreal 3.2 Modules
Topic: Requesting module: +X Adults only
Replies: 17
Views: 15422

Re: Requesting module: +X Adults only

Yes, but most channels uses topic for that.. and if they don't, most likly they won't use +X either.
by BigSmoke
Thu May 01, 2008 8:25 pm
Forum: Unreal 3.2 Support
Topic: Gives the user Help Operator status
Replies: 2
Views: 1284

Re: Gives the user Help Operator status

If you really want it, you can buy the module from Syzop

http://www.vulnscan.org/customcoding#He ... n%20System
by BigSmoke
Mon Apr 28, 2008 2:31 am
Forum: General chat
Topic: The sense of kicking in times of "rejoin after kick"
Replies: 8
Views: 5961

Re: The sense of kicking in times of "rejoin after kick"

It's maybe an old threat, I still like to give my opinion, as a kick DO say: You're disbehaving stop that, or you will be banned.. so yes, clients maybe auto-rejoin after being kicked it still brings te message very clear to the user.. just as a kill does after auto-reconnecting.. So I see no point ...