Search found 21 matches
- Tue Oct 07, 2008 12:10 am
- Forum: Unreal 3.2 Support
- Topic: vhost for html chat?
- Replies: 5
- Views: 2681
Re: vhost for html chat?
I'd recommend against using ident@* masks as ident's can easily be faked. Plus as far as I know UnrealIRCd has no way to automatically set hosts on connect without the user doing some command such as /vhost. It would be a nice feature though because set::auto-join is used before any command like /v...
- Mon Aug 18, 2008 10:04 pm
- Forum: Unreal 3.2 Support
- Topic: /users ...
- Replies: 6
- Views: 2380
Re: /users ...
Ah, I see.. Thanks for clearing that up
- Mon Aug 18, 2008 3:49 am
- Forum: Unreal 3.2 Support
- Topic: /users ...
- Replies: 6
- Views: 2380
Re: /users ...
Correct me if I am wrong, but I think that's exactly what it does altough Unreal does not use it and a reply is required. 5.5 Users Command: USERS Parameters: [<server>] The USERS command returns a list of users logged into the server in a similar format to who(1), rusers(1) and finger(1). Some peop...
- Tue Jul 29, 2008 3:37 am
- Forum: Unreal 3.2 Modules
- Topic: Force nick to have password
- Replies: 6
- Views: 5300
Re: Force nick to have password
Force Umode +R on connect and set +M on channel creation? However this forces everyone to be registerd and identifyd to NickServ, if you want people which are using a registerd nick and not identifyd not be able to talk (Private and Channel messages) there is no point. As someone easily can change h...
- Thu Jun 26, 2008 2:46 am
- Forum: Unreal 3.2 Modules
- Topic: Log Channel Activity
- Replies: 7
- Views: 7612
Re: Log Channel Activity
What do you mean with channel activity? If you want to spy on your users.. this is unethical and not supported.
- Sat Jun 14, 2008 2:17 am
- Forum: Unreal 3.2 Support
- Topic: set bans and registered modes
- Replies: 12
- Views: 3707
Re: set bans and registered modes
Yes, I agree with Casper.. you should be patient and if noone helps you so be it it. Secondly, as far as I know log modules (which log PMS/channel messages) are not supported. And if you have any problems with a module (which seems to be the case here as you mentiont yourself) you should contact the...
- Sat Jun 07, 2008 1:19 am
- Forum: Unreal 3.2 Support
- Topic: Limiting channel ops without a nickserv
- Replies: 1
- Views: 1228
Re: Limiting channel ops without a nickserv
If I am correct, you want people to get deop'd on channel creation? (joining a new channel)
Modules:
*UNIX
http://www.unrealircd.com/modules/view/48
Windows
http://www.x-tab.org/modules/joindeop.zip
This won't have any effect on opers.
Modules:
*UNIX
http://www.unrealircd.com/modules/view/48
Windows
http://www.x-tab.org/modules/joindeop.zip
This won't have any effect on opers.
- Tue Jun 03, 2008 11:55 pm
- Forum: Unreal 3.2 Support
- Topic: Connection refused?
- Replies: 5
- Views: 2458
Re: Connection refused?
Connection refused means that there is no IRC server running at the target IP Adderess or you're using an incorrect port.
Possible Solutions:
Check your firewall;
Check your NAT settings;
Check your listen block;
Make sure your server is running.
Possible Solutions:
Check your firewall;
Check your NAT settings;
Check your listen block;
Make sure your server is running.
- Tue Jun 03, 2008 3:00 am
- Forum: Unreal 3.2 Modules
- Topic: Request
- Replies: 2
- Views: 2540
Re: Request
I don't really see how this could be usefull. If you want someone to be an admin give him/her a O:line. Now users might ask questions to this 'oper'.
However you can use SVSMODE for this.
User is a irc noob has to be done via SWHOIS.
However you can use SVSMODE for this.
User is a irc noob has to be done via SWHOIS.
- Thu May 29, 2008 2:00 am
- Forum: Unreal 3.2 Support
- Topic: +a on Oper Join
- Replies: 5
- Views: 2587
Re: +a on Oper Join
IRC Operators doesn't get mode o on join if they aint the first user which joined that channel. You can give yourself with the can_override (v) flag anymode you like but users find that abusive. About your webclient.. I don't know any butterfly prefix. If you meant &, then I don't know why you s...
- Tue May 27, 2008 2:21 am
- Forum: Unreal 3.2 Support
- Topic: Problem with allow-line
- Replies: 26
- Views: 6597
Re: Problem with allow-line
That would work fine, Allow block is local only and only works for that particular server.
And clients can't connect to your services server anyway:P
And clients can't connect to your services server anyway:P
- Mon May 26, 2008 4:07 am
- Forum: Unreal 3.2 Support
- Topic: HELP! IRCd configuration failed to pass testing
- Replies: 2
- Views: 1755
Re: HELP! IRCd configuration failed to pass testing
Your errors are close to line 259 and 324, read the documentation and you should be able to fix them
- Sat May 10, 2008 7:48 pm
- Forum: Unreal 3.2 Modules
- Topic: Requesting module: +X Adults only
- Replies: 17
- Views: 15654
Re: Requesting module: +X Adults only
Yes, but most channels uses topic for that.. and if they don't, most likly they won't use +X either.
- Thu May 01, 2008 8:25 pm
- Forum: Unreal 3.2 Support
- Topic: Gives the user Help Operator status
- Replies: 2
- Views: 1306
Re: Gives the user Help Operator status
If you really want it, you can buy the module from Syzop
http://www.vulnscan.org/customcoding#He ... n%20System
http://www.vulnscan.org/customcoding#He ... n%20System
- Mon Apr 28, 2008 2:31 am
- Forum: General chat
- Topic: The sense of kicking in times of "rejoin after kick"
- Replies: 8
- Views: 6018
Re: The sense of kicking in times of "rejoin after kick"
It's maybe an old threat, I still like to give my opinion, as a kick DO say: You're disbehaving stop that, or you will be banned.. so yes, clients maybe auto-rejoin after being kicked it still brings te message very clear to the user.. just as a kill does after auto-reconnecting.. So I see no point ...