Search found 4 matches
- Wed Apr 30, 2008 7:50 pm
- Forum: Unreal 3.2 Support
- Topic: Connections per host
- Replies: 3
- Views: 1937
Re: Connections per host
Hey thanks for the insite I will look into that stuff tonight. Also I will go over to the anope services group and see about making it where I don;t see all the droped connections and crap becuse that has started to rub me the wrong way having to look at all that stuff.
- Wed Apr 30, 2008 2:25 am
- Forum: Unreal 3.2 Support
- Topic: Connections per host
- Replies: 3
- Views: 1937
Connections per host
I have a questions about more then 3 connections per host. I am looking in the unrealircd.conf and all i see if the line of
/* Throttling: this example sets a limit of 3 connection attempts per 60s (per host). */
throttle {
connections 3;
period 60s;
};
Would this be the area to change the ...
/* Throttling: this example sets a limit of 3 connection attempts per 60s (per host). */
throttle {
connections 3;
period 60s;
};
Would this be the area to change the ...
- Mon Apr 28, 2008 11:19 am
- Forum: Unreal 3.2 Support
- Topic: Strang problem. Connection time out after 10 connections
- Replies: 2
- Views: 1605
Re: Strang problem. Connection time out after 10 connections
Thanks I corrected that. just put in what is needed... I have never seen this type of problem before so I wanted to bring it up in here see what everyone or any knows why I am having the problem.
- Mon Apr 28, 2008 3:03 am
- Forum: Unreal 3.2 Support
- Topic: Strang problem. Connection time out after 10 connections
- Replies: 2
- Views: 1605
Strang problem. Connection time out after 10 connections
I have a problem that I have the class setup for 5000 clients but after 10 clients connect it is connection refuse to everyone that tries to connect after that. here is my unrealircd.config
I am just not seeing the problem on to why after 10 it refused connection. THis is unless there is a limit on ...
I am just not seeing the problem on to why after 10 it refused connection. THis is unless there is a limit on ...