For some reason, no more than around 9 clients can connect at the same time. My maxclients is set to 300.
Config:
class clients
{
pingfreq 90;
maxclients 300;
sendq 100000;
recvq 8000;
};
class servers
{
pingfreq 90;
maxclients 10;
sendq 1000000;
connfreq 100;
};
allow {
ip ...
Search found 1 match
- Fri Jul 11, 2008 9:14 pm
- Forum: Unreal 3.2 Support
- Topic: Connection refused.
- Replies: 1
- Views: 1351