i use http://www.subnetonline.com for convert my IPV4 into IPV6, so i get this format ( 2002:0:0:0:0:0:4593:ed4a )
how to convert into IE format ??
Search found 5 matches
- Wed Sep 03, 2008 8:42 am
- Forum: Unreal 3.2 Support
- Topic: Services Not Linked.
- Replies: 6
- Views: 2972
- Tue Sep 02, 2008 11:55 pm
- Forum: Unreal 3.2 Support
- Topic: Services Not Linked.
- Replies: 6
- Views: 2972
Re: Services Not Linked.
Let me confirm things here:
- Your IRCd is compiled as IPv6
- Your IRCd has a link block for services
- Your link block for services is using an IPv4 address
- Your services server is configured to connect to an IPv6 address
Are these all correct statements?
1. I not remember i compiled IRCD in ...
- Tue Sep 02, 2008 3:44 pm
- Forum: Unreal 3.2 Support
- Topic: Services Not Linked.
- Replies: 6
- Views: 2972
Re: Services Not Linked.
i remove the autocoonect, but services wont connect ... here the logs
[Sep 02 10:42:37 2008] Every UserKey must be different. It's for YOUR safety! Remember that!
[Sep 02 10:42:37 2008] Loading IRCD Protocol Module: [unreal32]
[Sep 02 10:42:37 2008] status: [0][Module, Okay - No Error]
[Sep 02 10 ...
[Sep 02 10:42:37 2008] Every UserKey must be different. It's for YOUR safety! Remember that!
[Sep 02 10:42:37 2008] Loading IRCD Protocol Module: [unreal32]
[Sep 02 10:42:37 2008] status: [0][Module, Okay - No Error]
[Sep 02 10 ...
- Tue Sep 02, 2008 8:50 am
- Forum: Unreal 3.2 Support
- Topic: Services Not Linked.
- Replies: 6
- Views: 2972
Services Not Linked.
hello, i also got problem with the link ....
i not sure either i compile my server using ipv6 or ipv4 ( becoz after 3 month i decide to run services )
my bind port
listen *:5050
{
options
{
serversonly;
};
};
my link block;
link services.myserver.org
{
username *;
hostname 69.147.0 ...
i not sure either i compile my server using ipv6 or ipv4 ( becoz after 3 month i decide to run services )
my bind port
listen *:5050
{
options
{
serversonly;
};
};
my link block;
link services.myserver.org
{
username *;
hostname 69.147.0 ...
- Tue Sep 02, 2008 6:37 am
- Forum: Unreal 3.2 Support
- Topic: Linkink Ipv6 to Ipv4
- Replies: 7
- Views: 4497
Re: Linkink Ipv6 to Ipv4
hello, i also got problem with the link ....
i not sure either i compile my server using ipv6 or ipv4 ( becoz after 3 month i decide to run services )
my bind port
listen *:5050
{
options
{
serversonly;
};
};
my link block;
link services.myserver.org
{
username *;
hostname 69.147.0.0 ...
i not sure either i compile my server using ipv6 or ipv4 ( becoz after 3 month i decide to run services )
my bind port
listen *:5050
{
options
{
serversonly;
};
};
my link block;
link services.myserver.org
{
username *;
hostname 69.147.0.0 ...