Minor visual trouble : the menu links don't keep the "active" background when you are on the corresponding page, but when you use the history back they do.
I cannot test the module section yet, gonna do that tonight :)
It's currently intended to not have an 'active' class on the 'active' page ...
Search found 15 matches
- Tue May 27, 2014 12:16 pm
- Forum: General chat
- Topic: Re: Website Update
- Replies: 17
- Views: 67640
- Tue May 27, 2014 11:55 am
- Forum: General chat
- Topic: Re: Website Update
- Replies: 17
- Views: 67640
Re: Re: Website Update
It's an old thread but in case someone hasn't already noticed - the new website is up and running, check it out and tell us what you think about it
.
- Tue May 27, 2014 11:53 am
- Forum: General chat
- Topic: sha1 md5 hashsum mismatch to the downloaded files
- Replies: 2
- Views: 19603
Re: sha1 md5 hashsum mismatch to the downloaded files
Fixed. We somehow got wrong checksums at our database, the files are OK.
Thanks for reporting.
Thanks for reporting.
- Fri Sep 09, 2011 4:06 pm
- Forum: Unreal 3.2 Modules
- Topic: CourtRoom Module (Tested on Unreal3.2.9-RC2)
- Replies: 18
- Views: 87748
Re: CourtRoom Module (Tested on Unreal3.2.9-RC2)
I think this is a very useful module. That way, people that spam channels or whatever can be suspended, and that way he can still visit 1 channel where he can chat with other people (like ##spam-channel , etc) and still can /query other people he knows, until his suspension expire. The gline option ...
- Sat Sep 03, 2011 8:30 pm
- Forum: Unreal 3.2 Modules
- Topic: OperClass Restriction on linked servers
- Replies: 10
- Views: 8779
Re: OperClass Restriction on linked servers
Okay I got all your points. Here's the list of commands NOT allowed.
http://i.politeia.in/dm-J167.png
So if quarantine::admin is set, even if netadmin is defined in leaf's config, the oper will have access only to the commands defined in the admin/coadmin column.
Also, for this to work, the linked ...
http://i.politeia.in/dm-J167.png
So if quarantine::admin is set, even if netadmin is defined in leaf's config, the oper will have access only to the commands defined in the admin/coadmin column.
Also, for this to work, the linked ...
- Thu Sep 01, 2011 10:09 pm
- Forum: Unreal 3.2 Modules
- Topic: OperClass Restriction on linked servers
- Replies: 10
- Views: 8779
Re: OperClass Restriction on linked servers
Fix'd.n0kS wrote: quarantine::admin
* The maximum rank is Server Admin (it won't show Network Admin in whois for example), all other abilities (which are for server admins) will still be allowed.
- Thu Sep 01, 2011 8:12 pm
- Forum: Unreal 3.2 Modules
- Topic: OperClass Restriction on linked servers
- Replies: 10
- Views: 8779
Re: OperClass Restriction on linked servers
Unreal's link::quarantine used to work, but has never been a fully functioning feature.
HOWEVER, since you are looking to block ONLY netadmin access you're asking for a pointless feature. You MUST narrow this down to a list of abilities you do not want those opers to do. The reason for this is ...
HOWEVER, since you are looking to block ONLY netadmin access you're asking for a pointless feature. You MUST narrow this down to a list of abilities you do not want those opers to do. The reason for this is ...
- Wed Aug 31, 2011 11:48 pm
- Forum: Unreal 3.2 Modules
- Topic: OperClass Restriction on linked servers
- Replies: 10
- Views: 8779
OperClass Restriction on linked servers
Hello, I'm very interested in a module that can restrict the maximum allowed operclass on linked servers (like the quarantine option in the link form).
For example, I have a hub, and I connect 2 leaf servers to my hub. I want the maximum allowed operclass on that leaf servers to be Server Admin. I ...
For example, I have a hub, and I connect 2 leaf servers to my hub. I want the maximum allowed operclass on that leaf servers to be Server Admin. I ...
- Sat Oct 09, 2010 12:03 am
- Forum: General chat
- Topic: UnrealIRCd Channel Modes Hierarchy
- Replies: 2
- Views: 4717
UnrealIRCd Channel Modes Hierarchy
Yeah, I was soooooooo bored today that I made this:

And yeah I know, it's so n00bish and etc, so someone make it better ;P

And yeah I know, it's so n00bish and etc, so someone make it better ;P
- Sat Oct 17, 2009 5:33 pm
- Forum: Unreal 3.2 Support
- Topic: IRC server is only showing the users who join after them.
- Replies: 1
- Views: 1767
Re: IRC server is only showing the users who join after them.
I'm 99% sure the problem is your IRC client
. Use X-Chat...
- Sat Oct 17, 2009 5:23 pm
- Forum: Unreal 3.2 Support
- Topic: Cyrillic vhosts
- Replies: 1
- Views: 2562
Cyrillic vhosts
Hello, is there a way to set/use cyrillic vhosts?
I know Unreal 3.2.8.1 DO support cyrillic hostnames because I made a pseudoclient using NeoStats' SecureServ...
[18:34:47] * Join: На_ROKO_Курвата (секссс@обичам.роко.да.ме.шиба.яко.в.гз)
Anyway /chghost or the vhost {} block don't allow cyrillic ...
I know Unreal 3.2.8.1 DO support cyrillic hostnames because I made a pseudoclient using NeoStats' SecureServ...
[18:34:47] * Join: На_ROKO_Курвата (секссс@обичам.роко.да.ме.шиба.яко.в.гз)
Anyway /chghost or the vhost {} block don't allow cyrillic ...
- Sun Nov 16, 2008 12:21 am
- Forum: Unreal 3.2 Modules
- Topic: RQ: restrict servers' opers' status
- Replies: 0
- Views: 3420
RQ: restrict servers' opers' status
Hello. This is a request for a module that does the next thing:
server 1
\
- server 2
\
- server 3
This is to restrict the maximum power for linked servers.
If you're server 1 and you load the module, you can set the max status to be admin, and so if server 2 or server 3 has an oper { block ...
server 1
\
- server 2
\
- server 3
This is to restrict the maximum power for linked servers.
If you're server 1 and you load the module, you can set the max status to be admin, and so if server 2 or server 3 has an oper { block ...
- Mon Oct 06, 2008 6:51 pm
- Forum: Unreal 3.2 Support
- Topic: vhost for html chat?
- Replies: 5
- Views: 4213
Re: vhost for html chat?
ok 10x
- Sun Oct 05, 2008 2:15 pm
- Forum: Unreal 3.2 Support
- Topic: vhost for html chat?
- Replies: 5
- Views: 4213
Re: vhost for html chat?
OK ... I'll make my question otherwise:
Could I make when someone connects with a specified hostmask like *!josh*@* to get spoofed?
an example... this:
® 15:57:46 ® * Joins: Josh ([email protected])
® 15:59:32 ® * Joins: Josh2 ([email protected])
I ...
Could I make when someone connects with a specified hostmask like *!josh*@* to get spoofed?
an example... this:
® 15:57:46 ® * Joins: Josh ([email protected])
® 15:59:32 ® * Joins: Josh2 ([email protected])
I ...
- Sun Oct 05, 2008 12:20 am
- Forum: Unreal 3.2 Support
- Topic: vhost for html chat?
- Replies: 5
- Views: 4213
vhost for html chat?
Hello... here goes a lil' lame question. I'm using the cgi:irc chat (with the cgi:irc block in my unrealircd.conf) and what I want is, when users connect to set them a spoof. For example:
® 02:09:43 ® * Joins: CGI805 ([email protected])
® 02:12:51 ® * Joins: CGI592 (773b519e ...
® 02:09:43 ® * Joins: CGI805 ([email protected])
® 02:12:51 ® * Joins: CGI592 (773b519e ...