Search found 6 matches
- Fri Nov 14, 2008 1:33 am
- Forum: Unreal 3.2 Support
- Topic: Connection Limit Problem?
- Replies: 3
- Views: 4699
Re: Connection Limit Problem?
Thanks for your help. After further testing, I tracked down the problem. Our !@#$% ISP was blocking traffic on port 6667. Not just blocking traffic, but quietly limiting the number of concurrent connections to 6. As a result, 6 users could log into the room, but once the 7th tried to, the connection ...
- Thu Nov 13, 2008 10:22 pm
- Forum: Unreal 3.2 Support
- Topic: Connection Limit Problem?
- Replies: 3
- Views: 4699
Re: Connection Limit Problem?
update: this error doesn't seem to be related to the IP#... I had a remote user try to connect and no luck. It seems to be that the server is limiting the # of people down to like 7 or 8 total. Any ideas what would cause something like this to happen?
Ray
Ray
- Thu Nov 13, 2008 9:14 pm
- Forum: Unreal 3.2 Support
- Topic: Connection Limit Problem?
- Replies: 3
- Views: 4699
Connection Limit Problem?
Hi,
I'm running version 3.2.7 on FreeBSD. Everything works great overall. However, I noticed that the number of connections I can have open to the server seems to be limited and the parameters in unrealircd.conf don't seem to have any impact when I changed them.
Here is my situation. I have 3 ...
I'm running version 3.2.7 on FreeBSD. Everything works great overall. However, I noticed that the number of connections I can have open to the server seems to be limited and the parameters in unrealircd.conf don't seem to have any impact when I changed them.
Here is my situation. I have 3 ...
- Sun Oct 19, 2008 5:38 am
- Forum: Unreal 3.2 Support
- Topic: help configuring oper block
- Replies: 4
- Views: 7980
Re: help configuring oper block
This seems like either a custom IRCd module, or a services bot of some kind (the likes of which i don't recall seeing at all - so either modifying or building from scratch is in order).
The IRC protocol will allow you to set a key to join each channel, however this is a channel-wide password, and ...
The IRC protocol will allow you to set a key to join each channel, however this is a channel-wide password, and ...
- Fri Oct 17, 2008 2:16 am
- Forum: Unreal 3.2 Support
- Topic: help configuring oper block
- Replies: 4
- Views: 7980
Re: help configuring oper block
ahhh, okay, thanks a lot! That helps clear it up for me. I will give all that a try in a minute.
I'm also looking to setup a system whereby users must supply a username/password in order to join specific channels (or all channels) on the server. I would like to have the usernames/passwords ...
I'm also looking to setup a system whereby users must supply a username/password in order to join specific channels (or all channels) on the server. I would like to have the usernames/passwords ...
- Fri Oct 17, 2008 1:26 am
- Forum: Unreal 3.2 Support
- Topic: help configuring oper block
- Replies: 4
- Views: 7980
help configuring oper block
I've installed unrealircd 3.2.7 and most everything seems to be running pretty well. In the .conf file, I have the following oper block:
oper Ray {
class clients;
from {
userhost *@192.168.0.10;
};
password "test";
flags {
netadmin;
global;
can_rehash;
can_override;
};
swhois "HELLO ...
oper Ray {
class clients;
from {
userhost *@192.168.0.10;
};
password "test";
flags {
netadmin;
global;
can_rehash;
can_override;
};
swhois "HELLO ...