Sorry to necrothread, but it seems like after a few months of working on a bot, we may be switching to a Hosted Windows Platform. Is there a way to compile with this option on Windows without modifying the code?
Also, a very late thanks to Jobe, as that did work for our testing.
Search found 2 matches
- Sun Dec 21, 2008 6:36 pm
- Forum: Unreal 3.2 Support
- Topic: Disabling Channel modes in /list?
- Replies: 2
- Views: 1401
- Tue Oct 28, 2008 3:09 am
- Forum: Unreal 3.2 Support
- Topic: Disabling Channel modes in /list?
- Replies: 2
- Views: 1401
Disabling Channel modes in /list?
Hey folks,
I was just curious if there is anyway to disable the topics being prefaced by the Channel Modes when a user performs a /list? We're thinking of running a roleplaying game through IRC and would like to use channels for locations with the topics as descriptions for that locale, but having ...
I was just curious if there is anyway to disable the topics being prefaced by the Channel Modes when a user performs a /list? We're thinking of running a roleplaying game through IRC and would like to use channels for locations with the topics as descriptions for that locale, but having ...