Search found 4 matches
- Thu May 06, 2010 8:51 pm
- Forum: Unreal 3.2 Support
- Topic: Aliases, sorda...
- Replies: 2
- Views: 1669
Re: Aliases, sorda...
I was afraid my question would cause some confusion. I actually have several complex aliases I made for my network (mainly so help queries can be redirected to the network help channel to supplement the helpop system), so I know for the most part how the system works. What I need is when someone ...
- Thu May 06, 2010 11:41 am
- Forum: Unreal 3.2 Support
- Topic: Aliases, sorda...
- Replies: 2
- Views: 1669
Aliases, sorda...
Is there a way to redirect messages destined for one nickname to another? Specifically, all of the services on my network use single-letter names (call it a "theme"; NickServ is N, ChansServ is C, OperServ is O, etc). Unfortunately, it's not always possible to change the destination that some client ...
- Mon Aug 31, 2009 7:00 pm
- Forum: Services
- Topic: chanfix or simmiler for unreal?
- Replies: 7
- Views: 6664
Re: chanfix or simmiler for unreal?
I was actually thinking about doing a port of the Hybrid version of Chanfix to Unreal. Unfortunately, looking at the source code, I see it is split into multiple files, and I have no idea how I would implement such a thing with Unreal (I'm fairly new to coding, and learning as I go, so please ...
- Tue Dec 02, 2008 2:09 pm
- Forum: Services
- Topic: chanfix or simmiler for unreal?
- Replies: 7
- Views: 6664
Re: chanfix or simmiler for unreal?
I don't know about a module for UnrealIRCD, but another possibility (one that I'm looking into for a netowrk I'm developing) is a module that could be added to network services, and supplementing chanserv for those users who, for one reason or another, would rather not register their channel with ...