Search found 4 matches
- Sun Jun 07, 2009 9:24 am
- Forum: Unreal 3.2 Modules
- Topic: Module Request - /wherewas command
- Replies: 3
- Views: 3228
Re: Module Request - /wherewas command
sounds interesting...
- Fri Jan 23, 2009 3:38 am
- Forum: Unreal 3.2 Modules
- Topic: Server Wide/Network Wide - User Specific Nickchange ban
- Replies: 0
- Views: 2651
Server Wide/Network Wide - User Specific Nickchange ban
Okay, we know there is a extended channel ban ~n:*!*@* for a channel, but how about some sort of command to ban a hostmask from changing names?
I dont think I have ever seen a module that does this, I think this would be a good idea for a module or addition to unreal.
Any comments?
I dont think I have ever seen a module that does this, I think this would be a good idea for a module or addition to unreal.
Any comments?
- Fri Dec 19, 2008 11:35 am
- Forum: Unreal 3.2 Modules
- Topic: Randomly chans join
- Replies: 3
- Views: 3191
Re: Randomly chans join
I think he is talking about, when you connect to the server, the "auto-join" setting, instead of one specific room, make it random...So you join a different room each time you connect...
- Fri Dec 19, 2008 11:20 am
- Forum: Unreal 3.2 Modules
- Topic: /watch #channel
- Replies: 2
- Views: 2837
Re: /watch #channel
I would use joinpartsno.c aka Join/Park Snomask module... It adds a snomask for opers +J, and notifies you when someone joins/part's a room... If no1 makes a module, you could always use this, then use a script to parse it... Example notification: -irc.server.net- nick (nick@adsl-97-124-33-121.dsl.h...